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Replacing an existing zip is the default option, and should “just work”.

Somewhere in the settings you can “reject builds with the same version number” (or something similar), did you check that? It could possibly explain it.

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I can't seem to find a setting like that. Could you point where where would I find this setting? Is it in the "Edit Game" somewhere or one of the account "Settings" tab?

Because even if I use --userversion and update the version it still rejects it.

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It’s in “Edit Game” -> “Distribute” -> “Build Settings”. The one I was referring to is:

[ ] Enforce unique versions per channel

Pushing a build will fail if the version already exists in a channel

But I also saw the other tickbox:

[ ] Enforce semantic versioning

Versions that aren’t of the form a.b.c-suffix (where -suffix is optional) will be rejected.

These were the only reason I could think of why a build would be rejected. If both are un-ticked, then maybe something else is happening.

Found them. Both unchecked.