A little prototype I've made that would be cool for some feedback on.
Good or bad criticisms I don't mind I'll just take whatever it is you said into consideration and will be deeply appreciative that you tried it! Thanks!
It's quite fun and actually looks like a promising game. I feel like it could use more enemies less bundled together and more spread out. Personally love the blink effect. One problem I have noticed that occasionally after parrying the character couldn't move unless I blinked away. Another feature that I would say to add is to zoom the camera in so you can't see the whole room at once and the camera tracks the player. Also health pick ups would be a nice feature to see. Other than that I enjoyed this short prototype, keep working on it.
Lorellaro, I've played it on my basilisk open-source browser (being similar to firefox) on a windows8.1-laptop, just in case you'd be curious of stats like if tested on a mobile-phone/touchscreen or tablet, etc. or even if some browsers do offer different appearances there?
greyish background, purple font for its itch-description: sounds okay. maybe adding a background behind the game sounds even more cool?
title: sounds curious, same for it's bannerpic/preview.
main-screen: credits sound bit hard to read in its font.
quit-button at main-screen: gets just a greyscreen on itch, which is within the game. restart could be done by refreshing the browser's tab (but fakes +1 to the stat's of played amounts per day).
play-button works.
in-game: same issue with the font. While I like the scroll and top-nav's font-family, just the how-to-play looks hard to read (too narrowed letters). Battery-icon for health sounds cool, an available score looks interesting so far. Music fitting to the game, like if it's about gladiators or similar themed about battles or shield/spear accessoires, just what I'm expecting when listening to this music in combination of the title and font there.
uhm, I will loose battery and lives, top-bar visible and top-left one updating but black screen and no enemies or player there. Clicking will increase right-top stats still is it supposed to fight in the dark?
ending-scene: score, home, "game", quit.
possibly the order could be like "game" referring to its title and being at the top? Or in addition of your nick to notice who designed this game, could be useful as info too.
Thanks for the feedback, You've been a great help! I will look into the UI comments you've mentioned and maybe look for an easier to read font.
I was wondering what you thought of the combat, whether there were any mechanics you enjoyed or disliked. What felt right and what felt off, if there is anything you would change or add. I'll take all suggestions into consideration :).