Hey maaaaaaaaaani!
I played around with your game. It’s pretty hard, but I get the feeling it’s a game where you need to grind a bit before you can feel powerful. I think the mechanic you are trying to produce is solid. Lemme share some of the immediate feedback I had.
Regarding Audio:
Regarding Power-ups: Are there any other than buying new weapons? Maybe a heal? Eek! I feel like i needed a lifeline or sorts.
Regarding the rooms: They are okay but maybe create a couple variations.
Also, I noticed you cannot collect coins until the room is cleared, seemed a bit odd to me as I was near death and wanted to collect a couple more coins to put towards a new gun.
Regarding the enemies: I felt they moved a bit too fast, maybe this was intentional; however I’d argue the player should feel a bit more in control. Maybe up the enemy count so the hits you take are buy obvious mistakes you made (bumping into a wall or not reloading in time) instead of constantly running away from the enemy and having to kill them quickly.
Hope this was of some value. Nice work!