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(+1)

Hey maaaaaaaaaani!

I played around with your game. It’s pretty hard, but I get the feeling it’s a game where you need to grind a bit before you can feel powerful. I think the mechanic you are trying to produce is solid. Lemme share some of the immediate feedback I had.

Regarding Audio:

  • I’d suggest adding a dry ammo audio clip for when you need to reload else.
  • Also, some reload audio clip would be nice to let you know when you’re ready to fire again.

Regarding Power-ups: Are there any other than buying new weapons? Maybe a heal? Eek! I feel like i needed a lifeline or sorts.

Regarding the rooms: They are okay but maybe create a couple variations.

Also, I noticed you cannot collect coins until the room is cleared, seemed a bit odd to me as I was near death and wanted to collect a couple more coins to put towards a new gun.

Regarding the enemies: I felt they moved a bit too fast, maybe this was intentional; however I’d argue the player should feel a bit more in control. Maybe up the enemy count so the hits you take are buy obvious mistakes you made (bumping into a wall or not reloading in time) instead of constantly running away from the enemy and having to kill them quickly.

Hope this was of some value. Nice work!

(+1)

Thank you so much for your feedback and about power-ups I will work on the perks system so you can buy ablilities, more health, more damage etc. 

My pleasure. I’d be happy to play future versions and give feedback.