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Lock grid to Placement Destination

A topic by mintyseason created Dec 24, 2020 Views: 79 Replies: 1
Viewing posts 1 to 2

I don't know if this would be a good feature or if it's possible; As I'm using MAST re-creating some of my maps but in a practical way, a lot of scenery decoration or events are already placed, I'm re-making my maps and then moving them to the old position the ground was for example, so I don't have to modify the position for the old decoration or characters.

After doing these things I noticed the grid is always stuck at a position, so I thought 'wouldn't it be great to lock the grid position to the 'placement destination' object? So I can move the scenery I created around and still work on it because the grid will be locked together with the scenery'. Is that possible?

Big hugs and have a merry christmas. :')

(+1)

I can see the value in this idea.  I should also come up with a better way to swap between holder GameObjects.  That's for later though.

I have been working a full time job with no days off for the last 3 months so I haven't been coding on MAST since then really.  I will add your suggestions to the TODO list.  Both are easy enough to accomplish and should make it into the next release.