Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I find myself at the biggest roadblock in game development...

A topic by ProximityGames created Dec 16, 2020 Views: 434 Replies: 6
Viewing posts 1 to 4

So essentially I'm an amateur game dev and I've released 3 sub-par games. I've refined my programming skills heavily and I've decided that I want to make a new one based around a central story; I want to make one rich with meaning, dialogue, and good storytelling methods. Some of you may say that, well you should just focus on basics, but I can assure you I'm past that. Now, the problem is that I have a central idea in my head of what I want my game to be, but I don't know the process to make it.  Like I know some may say just start with the most basic mechanic and go from there but that's also another problem. I'm creating a first person spaceflight sim and I really don't know where to start. I've actually written a short story already and I plan to use this for my basis but do I just start? 

(+1)

hmmm, maybe start with the art assets? I find it helps having the art 1st, so you have a base to code around.

(+1)

However you do it, start simple, because you can always get more complicated later. You might have a cool idea in your head -- and then realize that coding it or putting it in the game is harder than expected. That might force you come up with an alternative, so stay flexible with your vision of what the game is going to be like.

In my own experience, I wish I had spent just a little more time plotting things out on paper before writing code, but at the end of the day you really have to just jump in and try things to see what's possible/feasible and what isn't. And the strange thing is, sometimes you have the skills to do something (like create a cool model or animation in Blender) and you still end up having to scrap it because it physically increases the size of your game too much, or causes lag, or conflicts with other parts of the game.

(+1)

Yeah I'll be sure to start small on this one. I actually have a concept going and I'm actually basing the story off of a 30 page story I wrote for an assignment. So far I really don't think game size will be an issue, but a big issue will be that I'm on mac and idk how much this overpriced piece of junk can handle.

(+1)

For me, I grabbed a short section of the story and tried to make it into a demo. The structure was pretty simple at first, there were the basic input system and skill tree, and that's all. Then I started to work on the aesthetic for a bit, and then I go back to programming again. Just like that, block by block.

My first project was too ambitious, I made a lot of systems first, but some of them are actually not so useful, so time waster (or not, lesson was learned :P)

(+1)

Yeah I was able to get a demo running and I was able to get help from someone on the flight controller. He allowed me to use the controller and change it to my likings. I had to make a lot of changes but it is lovely now. I've also made a concept! I hope you like it man! And always, thanks for commenting, these are really helping.

(+1)

That's great :D Looking forward to seeing more of your work!