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Focused Sound Effects for RPG Maker MV and MZ

Play sound effects originating from specific spots on the map! · By HeroicJay

Use in moveroute

A topic by CCCreations created Dec 02, 2020 Views: 357 Replies: 5
Viewing posts 1 to 2
(1 edit)

Is this in the event move route or in the "custom move-route" on the event itself? I am trying to make a siren work... paned and distanced accordingly from the right side of the screen to the left side. The player doesnt move at all since its an intro, the SFX comes from a police car that is moving on the map.

Developer (2 edits)

Either or. Keep in mind that this plugin works best for SHORT sound effects, or those that can overlap with itself without sounding weird (an effect I use for waterfalls and fountains), especially where rapid movement is involved. A long sound effect will play from the coordinates specified the moment the sound effect starts. For a car siren, you'd want to make sure it's as short as is reasonable and replay it over and over again.

I have and it works fine if its static... but as the car moves across the screen it does not get louder or pan in relation to where i have the "player start" positioned.

Developer(+1)

Care to share the command where you're playing the SE, and if it's in a movement command, what the movement command looks like?

(2 edits)

Sure. If you are on discord maybe better to message there though. [Gothicvoid]#3743

The script is this.playFocusedSE("Siren volume=50 fadeDistance=10 fadeRate=60");   

Also the length of the SE is 59 seconds. Ive used this plugin for longer duration SFX so dont think its that. This is the first time ive ever had an issue with this plugin i might add... i use it so much in another project.. i love it! but this... i cant wrap my head around why its not working.

Developer

It won't work with a 59-second sound clip unless you're doing the aforementioned waterfall trick (that is, have the sound overlap itself, and that doesn't sound good with all SEs). When it plays the SE, it'll just play the entire SE from the location of the event at the moment the clip starts.