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Getting a game become viral - Ideas Collection

A topic by Different Way Games created Nov 06, 2020 Views: 363 Replies: 5
Viewing posts 1 to 5
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Hi, I made this post, please excuse me if there was a similar one, I just could not find.

I have recently published a game called Trash Invasion - a game, which combines both - the serious part about recycling, but with fun elements like destroy trash, catch monsters, different levels, bosses, fun facts.

Please list here ideas or possibilities for a game to go viral (not particularly this game, I just put it as an example).

So here is my list:

- Since the game is educational and about pollution, climate change - perhaps Greta Thunberg or other climate change activist give it a try (by accident) and tweet about it.

- Include in the gameplay/description/promo video something shocking, curious or just something that hooks people to make them talk about it.

- Make it personal - every person finds something about himself/herself in it, so they want to talk about it.

- Make people annoyed by your game, make them angry how bad the gameplay is, so they start posting about this.

- Fake its virality - (just for the sake of brainstorming I added this)

So what are your thoughts about this?

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If I recall correctly, Jim Sterling had rather insightful stuff to say about these things whenever a game becomes a “surprise hit” - because it hasn’t been focus tested to death by “AAA publishers”. The latest video that would fall into that category would be the one about Fall Guys: Ultimate Knockout (or simply Fall Guys).

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Wechenbetelly, thank you for the link. I checked the video. It was interesting to see how a few ingredients (like those costumes, fun chaos, ease of play, ...) helps for the success of a game to get noticed. Definitely a good case to examine further and apply whatever is possible.

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Hello. :D Great post idea.
There's a guy named Mike Rose who discusses this a bit. The most insightful thing I found in his talk is the value of building a community around a game and how that can help the game become more successful. 

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Hmmm… Growing a community is hard. The best examples I’ve seen were either multiplayer games (MMORPGs in general, The Kingdom of Loathing, or Terraria) or singleplayer games that were… not easy to get into and required having a Wiki open (Dwarf Fortress comes to mind). Although I’ve seen user activity in Metroidvania help sites/Wikis and although I’ve contributed to those sites, I wouldn’t call that a community.

So your best bets to grow a community (from my limited perspective) would be to either go multiplayer - or make your game cryptic as fuck. :)

Hi, thank you for the link, very interesting to see it with an example of their game and how it went.