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Tutorial Dungeon - Can You Clear The Tutorial? [First Floor Prototype is Here]

A topic by goro created Nov 02, 2020 Views: 436 Replies: 4
Viewing posts 1 to 5
(2 edits)

Hellow people of earth.ヾ(^∇^)

This will be my first devlog for my currently-in-development game, Tutorial Dungeon. I am a programmer so my plan is to look for free assets, or try to make one, which I don't believe will look good since my art skill is ZERO. Anyway~ I will try to post update once a week in here. Yey. ヽ(^-^)ノ

I hope everything will turn out well. LOVE, PEACE, and GAWL! o(`^´*)

===

This game will be top-down adventure game where you have to progress through 10-floors dungeon to finish. 

Premise

A normal day, boring and stupid. "I need some sort of stimuli!" "Life is boring!" *Ping*  [Congratulations, you have been invited to the Tutorial Dungeon.] [Will you enter the Tutorial Dungeon?] "...Yes."

Platform

Currently, it is developed for android only, but later it will be out for PC too.

(1 edit)

Week 1

Ciao~ ヾ(^∇^)

This one week was spent on fully designing the game. What platform should I make the game for, what the game mechanic is, the story, the character motivation, is there any emotional or experiential set pieces, how will the player progress, the dungeon design, etc. I know no one like to read long text, so let me summarize it for you. (¬_¬)ノ

Game Design

Platform

I was debating whether to make the game for pc or mobile, but in the end, I decided to make it for mobile device; since, I have a play store account so it will be easier to publish it. However, I think if the game is well received, I will make the pc version, with some more features.

Story

The previous post about the story is too short I think, so here is a little longer story. 

You were once a famous pro-gamer, you were called the best, gaming was your life. However, with the passing of time you were eventually deposed of that title. Unable to deal with your loss, you decided to retire a short time after. But, what could you do. What’s done is done. Now, your life is unbearably empty and boring.....  Not until right at this moment, floated words appeared in front of your eyes. [Congratulations, you have been invited to the Tutorial Dungeon.] [Will you enter the Tutorial Dungeon?] You quickly began to contemplate whether this is an opportunity for you or not. After all, it’s something that would only happen in an anime or a novel or a game...….. "...Yes".

Character Motivation

The character is confident, he is the best when it came to video games. There's no way he will fail the tutorial and get stuck, absolutely no way. After all, it is only a tutorial dungeon, he should be able to clear it, he believe so.

Game Mechanic

Player

The player mechanic is simple, there are only two buttons beside the movement. A primary button, which allows the player to use his primary weapon to attack or interact with the surroundings. A secondary button, which allows the player to use his magic weapon. There will be a variety of magic weapons for the player to use. Also, there may be buttons for hot-key for using potions and stuff.

Dungeon

The tutorial dungeon will be divided into 10 floors, and the player will start from first floor. Each floor will have different clear condition and concept. Furthermore, each floor will have a waiting room, some kind of safe room, and you can only save your progress in the waiting room.

===

And that concludes my weekly log. If you have questions, suggestions, or critics, I am happy to hear it. See you~  LOVE, PEACE, and GAWL! o(`^´*)

P.S. Oh I also finished the tittle screen so I can make the project page, hehe... Tileset from 0x72 free assets - Robert.


Week 2

Pershendetje~ ヾ(^▽^)

I have been working on the first floor this week, but not quite finish yet. The map and concept is ready, only implementation is waiting. Here's the list of what have been added or made since last week.

Player Movement

Player is ready to be controlled and it has animation. The main camera will follow the player as it moves. 

Regarding the camera, I was contemplating between using the default camera or pixel perfect camera from unity package, and also between using my simple camera follow script or cinemachine. In the end, I decided to use the default camera and my own script. It's because two things; first, the pixel perfect camera is really good, but it has restriction in resolution, which is okay for PC, but for mobile I don't really think it's okay, and second, the cinemachine is awesome, it has a lot of stuff you can do with it, but since I just need the camera to follow the player, it feels kind of overpowered to use cinemachine.

Another thing to mention is the player had a stutter issue when moving. By the power of google, I found the solution, just set interpolate in the rigidbody and it's resolved. You can see the differences below.

   

Environment and Traps

It is dark in the first floor, you can see only a little around you. The concept of the first floor is traps, try not to die by the traps.

I added the darkness and light using unity package URP (Universal Render Pipeline). It has 2D light that can be used for 2D environment, even though it still experimental. There are two kind of traps in here, and I don't want to spoil it, hehe. One thing for sure, one of the trap needs object pooling.

HP

The player starts with six hp which is represented with 3 hearts. When damaged, the player will be knocked back and blinking for some time, while blinking the player will be invulnerable to any damage.

===

I hope the first floor would be finished by next week, and I can upload it so you can test it out. Yey~ \^o^/

Anyway, thanks for reading and also thanks if you just skim through it. If you have questions, suggestions, or critics, I am happy to hear it. See you~  LOVE, PEACE, and GAWL! o(`^´*)

Week 3

Salam~ ヾ(^∇^)

I am trying to finish the boss room of first floor this week, but unfortunately it hasn't finished yet. It just needs a couple of things more. Anyway~ here's what I had done this week.

Boss Room

Since the first floor's theme is trap, the boss will also be trap. You are not going to fight a monster or something, you just have to survive the trap.

Healing Fountain

Before entering the boss room, there are two glowing fountain. You can use it to heal your health to full, and some glowing particles will appear when you heal. I wasn't really sure for what colour the fountain should be. I think it can be red, blue, or green. But, red can be mistaken as lava, blue was planned to be used to recover magic, and green looks like poison. In the end, I decided to use red since a healing potion is generally red.


Button UI

Add a button so the player can interact with things.

Door

I use the door from o-lobster and modify it a bit to blend with the walls. It has already come with animation so thanks very much. Also, when you open the door there will be a simple cutscene where you move to the centre of the room and the door closed.

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I know it looks like little works have been done, but I will try my best. Ganbatte me! (●≧ω≦)9

With that, see you next week~ LOVE, PEACE, and GAWL! o(`^´*)

Week 4

Kaixo~ ヾ(^∇^)

Finally, the first floor prototype is finished. Yey~ \^o^/

You can grab the first floor prototype here.

Slippery Floor

The boss room has a slippery floor, so be careful when walking.

Spikes

There are also spikes on the edges, so don't walk too far.

Boss

The first floor boss is arrows trap. So you just have to survive until the trap is over.

Music

I also added some background music that I got from Tim beek. Unfortunately, I haven't added any sound affects yet.

===

Anyway~ since the first floor prototype is finished, I hope you can give me your feedback. To be honest, I am kind of unsatisfied with this, so your feedbacks, suggestions, or critics, will really be appreciated. LOVE, PEACE, and GAWL! o(`^´*)