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(1 edit)

Week 1

Ciao~ ヾ(^∇^)

This one week was spent on fully designing the game. What platform should I make the game for, what the game mechanic is, the story, the character motivation, is there any emotional or experiential set pieces, how will the player progress, the dungeon design, etc. I know no one like to read long text, so let me summarize it for you. (¬_¬)ノ

Game Design

Platform

I was debating whether to make the game for pc or mobile, but in the end, I decided to make it for mobile device; since, I have a play store account so it will be easier to publish it. However, I think if the game is well received, I will make the pc version, with some more features.

Story

The previous post about the story is too short I think, so here is a little longer story. 

You were once a famous pro-gamer, you were called the best, gaming was your life. However, with the passing of time you were eventually deposed of that title. Unable to deal with your loss, you decided to retire a short time after. But, what could you do. What’s done is done. Now, your life is unbearably empty and boring.....  Not until right at this moment, floated words appeared in front of your eyes. [Congratulations, you have been invited to the Tutorial Dungeon.] [Will you enter the Tutorial Dungeon?] You quickly began to contemplate whether this is an opportunity for you or not. After all, it’s something that would only happen in an anime or a novel or a game...….. "...Yes".

Character Motivation

The character is confident, he is the best when it came to video games. There's no way he will fail the tutorial and get stuck, absolutely no way. After all, it is only a tutorial dungeon, he should be able to clear it, he believe so.

Game Mechanic

Player

The player mechanic is simple, there are only two buttons beside the movement. A primary button, which allows the player to use his primary weapon to attack or interact with the surroundings. A secondary button, which allows the player to use his magic weapon. There will be a variety of magic weapons for the player to use. Also, there may be buttons for hot-key for using potions and stuff.

Dungeon

The tutorial dungeon will be divided into 10 floors, and the player will start from first floor. Each floor will have different clear condition and concept. Furthermore, each floor will have a waiting room, some kind of safe room, and you can only save your progress in the waiting room.

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And that concludes my weekly log. If you have questions, suggestions, or critics, I am happy to hear it. See you~  LOVE, PEACE, and GAWL! o(`^´*)

P.S. Oh I also finished the tittle screen so I can make the project page, hehe... Tileset from 0x72 free assets - Robert.