Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Updates Sticky

A topic by TheUnproPro created Oct 22, 2020 Views: 1,176 Replies: 18
Viewing posts 1 to 7
Developer

Updates on the software will be posted here.

I see no updates 🙁

Developer

Gonna do a stream on it tonight on twitch https://www.twitch.tv/hawkwhisper

(1 edit)

♥️❤ damn It I missed it!!!!

Developer

S'all good ima try to stream it more regularly

I was hoping to see a download button lol

Developer

I had a serious burnout, but I'm getting back into it now


Very sorry for delays

you don’t have to be sorry. Everyone gets burned out.

Developer

Far too often when you been doing RPG maker since... whenever it was RPG Maker XP came out xD

How long do you think it'll be before you release something?

Developer

I wanna say tomorrow. twitch.tv/hawkwhisper

Hey, are there any updates on this one?

Developer

Not yet, I've been dealing with real life stuff + commissions and have been mega burnt out

Hi, I came across this while looking for a tactics solution in mz.  Is this still slated for release or did the project get scrapped?  Hope all is well

Synrec has been working on a tactics system a lot, but I like your idea of using action sequences and Animated SV battlers. Can there be a way to have both?

Developer

Probably ~ I'll have to write a universal method of the action sequencer and see if they want to use it

(1 edit)

That would be awesome, thanks!
I have been using RPG Maker MV, but I might have to get MZ soon because of these plugins.

FinalBossBlues (Time Elements) and Seliel the Shaper (Mana Seed) both offer multi-directional charsets that include attacks now, which might be intended to be for action RPGs. Time Fantasy already had walking graphics for SV battlers as well.

I am considering starting a tactical RPG project soon, but the difficulty of using the attack graphics during tactical battle is frustrating.

Developer

Yeah I end up getting burnt out every time I try to come back to this, it's too time consuming and you end up having to write your own modules entirely, scrapping the already existing ones lol because "editing" them is more like going through a maze