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[WIP]Recruiting mappers & community managers for a new 2D MMORPG - Shrine Online

A topic by PraySword created Oct 05, 2020 Views: 370 Replies: 4
Viewing posts 1 to 2
(3 edits) (+1)

Hello all,

To be short and precise:

We are 2 friends who are working on developing a new 2D MMORPG that will be available on PC (Client, Steam, Itch), Android and iOS). This is a brand new game and NOT a private server of an existing game. It is being built with Intersect game Engine.

The game-play is a classic MMORPG: You pick a class, grind, do quests, craft, boss raids, parties, guilds, equipment and so on :)

As of now we have the following

Art and Graphics

Beginner Map (Lv 1-30)

Advanced Map (Lv 31-60)

3 dungeons

3 Classes (Warrior, Mage and Archer)

50+ NPCs (Bosses and monsters)

We are doing the development side but we are in a backlog on many other things.

We are recruiting the following:

1. Alpha Testers

2. Discord Moderators

3. Game Moderators

4. Map Creators

5. Quest Creators

6. Story Creators

7. Event Creators

8. Community Managers

9. Fans & contributors

We are very exciting launching out recruitment campaign, this is going to be an adventure for all of us!

Please reply to me here for more details or questions.

I will also put Discord Channel Link to who ever is actually interested (If I am not allowed to put such links, I am sorry) - https://discord.gg/tHQSzgc


We are recruiting the following: […] 9. Fans & contributers

At a stage where you haven’t even produced a single screenshot, let alone shown gameplay, it’s maybe a tad too early to be asking for “fans”. ;)

The first “M” in “MMORPG” stands for massive - which means this will be quite an undertaking. Maybe you should start out by creating a website and a trailer video, showing off some of the gameplay at this stage of development. This will also help any professionals who might be reading this how ambitious/serious you actually are.

I would also suggest that you use some kind of spellchecking tool. Particularly when making important announcements.

Best of luck to you and your (future) team.

(+1)

Thanks for the honest feedback. I just added a screenshot of how our graphic design appears. We are a very new development team of 2, and therefore we are putting time and energy on creating the game because we go full blast on social networks.

(2 edits) (+2)

But look at how much you were able to improve that post with less than 5 minutes of work. I’m not suggesting you switch your entire attention from development to PR. It’s just that you can make your work shine considerably more with just a little more care and attention.

After seeing that screenshot I’m more intrigued by your project - and others might feel the same way.

Edit: Formatting.

Thanks a lot Wechenbetelly! Yes... When doing dev on a game it's hard to be on community as well, but I am trying as much as I can!