Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

...coda

77
Posts
7
Followers
43
Following
A member registered Nov 28, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

Loved it. Could easily turn into a smll standalone game.

Late reply but valuable feedback, thanks!

Late reply but thanks for the nice feedback! Was it something in particular that made it feel odd?

Late reply, but comments like these always help refreshing the results are worth the effort, tysm! I also hope to see your entry next year :)

Very original, the popup windows were probably my favorite interactions. Makes for a very good idea for a more developed horror game honestly.

Quite addictive, surely would’ve played for a looong while if there was some additional twist to the gameplay. And while simple, both the audio and visuals click really well for me, I’m looking forward to any kind of update this could get :)

Very cute game, left me wanting some more! The visuals, even if simple, really clicked with me; the game just works as a short experience.

Nice pun on the title, and a good take on the Sokoban genre. Love to see we were not the only ones developing one of those :)

Nice concept, I struggled to make the little guy go for a walk :(

Truly the pinnacle of rogue-likes. The unbalance only makes it better, just like most rogue-likes as well.

(1 edit)

Sadly I couldn’t progress after entering the cats minigame by mistake a second time. The artwork really is the main dish, looks very pretty! Edit: I think warning about the web version at the very top of the description would be a good idea, I only noticed because someone said so in the comments!!

(1 edit)

Exceptionally good game for a jam, because I seriously think that with a little polish and some way to shorten the game (maybe I’m biased towards that because *) this could be a perfectly enjoyable, cheap, short experience I would definitely buy. And I hope I can do it in the future!!! -SPOILER- *: I REALLY struggled to understand the double-click control tutorial. I thought it was telling me to first click one, then the other; hopefully I did not abandon right there but it took me like 15 extra minutes lol. PD: Soul Chain looks cool, looking forward to it :)

This was a 5 in creativity for me, designing card games is HARD and I think you made a very interesting game that fits well in the Loop theme. In case feedback is useful, I did feel overwhelmed by the amount of choices, and the feeling that I was about to lose the next round because of my card choices in the past was not the best! Still, I really enjoyed it and I would’ve given 5 stars again if originilaty was a category!

I liked the aesthetic, and the suggested story is interesting, it left me wondering what happened in that world. Maybe some ambient audio could’ve helped with the atmosphere!

please give me more of this I beg you

I’m dying to see more of this, seriously. Art is on point, the music although not original is very well implemented, and the game just feels amazing. Most importantly I REALLY dig the spell slot system, it allows for so much player expression and room for exploring patterns. The only negative thing I can say is the spells didn’t “click” very well in their slots, maybe just a selection -> swap works better? But that’s it, incredible work.

A bit hard/unforgiving, but very polished and great style. Also, although hard, the levels are well thought, nice job!

Always love to see narrative games in this jam! The art is beautiful, and even the non-drawn bgs look blend in really well with the gaem’s aesthetics. I personally think the plot is a bit shaky, and the pacing does not click for me, but it’s quite poetic as well so it was pleasant to read. Also queer content is always nice :)

i LOVE working at the pizza factory. jokes aside, cute game, the style is nice and music is catchy, I’ll come back to play it if there’s an updated, more polished version!

Very creative way to put a twist on snake, and adding a new power or skill without implementing an actual key binding for it was very clever! Also peak thumbnail.

So nice to see an experience in the jam and it being called that way makes it cooler. I think this was a neat and very simple idea, and the simplicity is part of the charm. Nevertheless it could have some more features IMHO. I also think it’s not very accessible if you don’t have experience in music, and I feel like that’s a waste for an experience that’s based on just fooling around with instruments instead of a premeditated composition.

Memes can be an inspiration too right

The art here is definitely the main dish, it’s beatiful and the designs overflow with charm. I do think it could use some polish gameplay wise, and I would’ve loved to interact a bit more with the world in other ways!

I really wanted to keep on playing the game but reaaally struggled to understand what the game expected me to do. I was left wanting to know more as it’s very well written, and the whole atmosphere/aesthetic was just on point. Hope to see more of this stuff soon!

Peak title, hats off

over and over and o

Nice feedback there! We actually thought about some timer or consequence for being slow, but I think that the “karma” endings goes a bit against that, allowing for everyone to play their way but then face the consequences.

Very polished art style featuring a very charming banana. Creative in many ways, I just hoped I could play some more!

Thanks for the feedback!

5 on enjoyment. I need to see more of this; the feeling of acomplishment after coordinating mouse and keyboard movement together is pure dopamine. Loved it, congratsGIVE ME MORE PD.: I do think the game is kinda hardcore, but I don’t think it’s a problem. The mechanic tends to be hard at its core (pun not intended), so I think some people will naturally run away from it, and some get really engaged.

hold up there was a dash button? That aside, great game, some wonky hitboxes that evened out with the very mashable M1 didn’t stop me from getting to the last level. Cool aesthetic and the way every level changes got me surprised twice, very pretty!

Such a simple, yet nicely done game. Congrats!!

I think the game needs a more clear explanation, even if just a little message at the beginning, of how you’re meant to play it. I had to check the game’s description! That aside, the mechanic was interesting and with some more time I’m sure some interesting levels could’ve been done. Liked it :)

I’m glad to see a narrative game, and while I’m not sure I understood the ties to this year’s theme besides MMOs being about scaling, I really enjoyed it. The constant chaos in the chat, every character’s personality… the narrative was paid a lot of atention to. It also looks, and sounds good to me. Congrats!

Thanks for the feedback! (also 🧉)

I’m glad you enjoyed destroying everything, there’s no right way to play it after all. And we wouldn’t have made the second level if destroying props wasn’t fun ;) Thanks for the feedback!

I got to play the game now on my Windows PC, and I really liked the concept and how it ties to the theme! About the game itself, I got cornered twice as soon as I saw the monster with no open place to go (or so it really seemed). I really expected to at least take a couple turns more before getting caught. After that I exited the game by mistake, and then it would no longer opened sadly. All in all I liked it, but it was kinda difficult to enjoy in my experience ;(

Couldn’t play in Linux. Maybe I’m not tech savvy enough, but I definitely could play some other games, sorry…

extremely bizarre but oddly charming. would’ve played some more but the gameplay is kinda rough…

can’t play on linux :(