Loved it. Could easily turn into a smll standalone game.
...coda
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Exceptionally good game for a jam, because I seriously think that with a little polish and some way to shorten the game (maybe I’m biased towards that because *) this could be a perfectly enjoyable, cheap, short experience I would definitely buy. And I hope I can do it in the future!!! -SPOILER- *: I REALLY struggled to understand the double-click control tutorial. I thought it was telling me to first click one, then the other; hopefully I did not abandon right there but it took me like 15 extra minutes lol. PD: Soul Chain looks cool, looking forward to it :)
This was a 5 in creativity for me, designing card games is HARD and I think you made a very interesting game that fits well in the Loop theme. In case feedback is useful, I did feel overwhelmed by the amount of choices, and the feeling that I was about to lose the next round because of my card choices in the past was not the best! Still, I really enjoyed it and I would’ve given 5 stars again if originilaty was a category!
I’m dying to see more of this, seriously. Art is on point, the music although not original is very well implemented, and the game just feels amazing. Most importantly I REALLY dig the spell slot system, it allows for so much player expression and room for exploring patterns. The only negative thing I can say is the spells didn’t “click” very well in their slots, maybe just a selection -> swap works better? But that’s it, incredible work.
Always love to see narrative games in this jam! The art is beautiful, and even the non-drawn bgs look blend in really well with the gaem’s aesthetics. I personally think the plot is a bit shaky, and the pacing does not click for me, but it’s quite poetic as well so it was pleasant to read. Also queer content is always nice :)
So nice to see an experience in the jam and it being called that way makes it cooler. I think this was a neat and very simple idea, and the simplicity is part of the charm. Nevertheless it could have some more features IMHO. I also think it’s not very accessible if you don’t have experience in music, and I feel like that’s a waste for an experience that’s based on just fooling around with instruments instead of a premeditated composition.
5 on enjoyment. I need to see more of this; the feeling of acomplishment after coordinating mouse and keyboard movement together is pure dopamine. Loved it, congratsGIVE ME MORE PD.: I do think the game is kinda hardcore, but I don’t think it’s a problem. The mechanic tends to be hard at its core (pun not intended), so I think some people will naturally run away from it, and some get really engaged.
I’m glad to see a narrative game, and while I’m not sure I understood the ties to this year’s theme besides MMOs being about scaling, I really enjoyed it. The constant chaos in the chat, every character’s personality… the narrative was paid a lot of atention to. It also looks, and sounds good to me. Congrats!
I got to play the game now on my Windows PC, and I really liked the concept and how it ties to the theme! About the game itself, I got cornered twice as soon as I saw the monster with no open place to go (or so it really seemed). I really expected to at least take a couple turns more before getting caught. After that I exited the game by mistake, and then it would no longer opened sadly. All in all I liked it, but it was kinda difficult to enjoy in my experience ;(




