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zulux21

19
Posts
1
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A member registered Jan 03, 2020

Recent community posts

The sliding puzzles are really well put together and in general this is just great. Thanks to the full map and the quick room reset I was never stuck for that long, and in general I had a lot of fun with it. Looking forward to future updates. Keep up the good work.

I thought this was a really cute game with lots of potential. You are already aware of the issues I had with the soft lock on launch and needing me not to have my controller plugged in. I think things controlled well and the enemies were interesting as were the weapons. just good job in general.

Especially since I know that this was made in two days I think it turned out really well. Obviously various things are rough, but the core gameplay is fun and interesting. 

I think there is def a fun concept here and that you did a great job building the foundation of a game. Keep up the good work.

I think this was a cute little game, that I landed on was potentially an educational game. I think the basis could be really solid on a mobile phone to hand to a kid and have them learn letter and word association. Expanding the number of objects and working towards having kids learn various definitions of words. I don't know if it was what you were going for in general, but it's really where I felt like it could shine.

This was a lovely demo, and lots of fun. Def looking forward to the eventual full release. The puzzles were solid, the graphics were awesome, and in general was just a lot of fun. The only significant thing that happened was one of my vessels clipped through into the moving platform while I wasn't in it so I couldn't get back into it, but leaving and coming back fixed it.


Keep up the great work, and I look forward to seeing any future updates of this.

I quite enjoyed this, and def am looking forward to the full release down the line. A lot of times when I'm playing a turn based roguelike I'm enjoying it in the moment but kind of just sitting there thinking "I could be playing Slay the Spire." or "I could be playing balatro." Which I mean as long as it's not in the level of I really don't see a point to play this over them isn't a bad thing. Calling back to games I love when playing other games is usually a good thing to me. That being said I bring that up merely because I didn't have that thought while playing this. We had rows of enemies and turn based moves, but it felt like its own thing enough that I wasn't just sitting there thinking about the other games I've played before, but instead just enjoying what you had there. It was really great sitting there playing something that truly felt like its own thing where I had to stop and think and my muscle memory from playing way too many roguelikes didn't just take over. And in general I was vibing with that gameplay so good job there.

I know you were there during my stream, so I know you also know that it always means a lot to me to see non-binary representation. I'm an openly non-binary streamer, so I was happy to see that, and had a lot of fun voicing over the characters in general but especially the enby one as I could just be a bit more myself. Overall the characters were fun, the game was fun, and hands down I think you are doing a great job with this.


You also mentioned there was a roguelike mode, which I really need to find time to mess with now that I know the basics of combat, but this game was already the only game that I ended up going over time because I really wanted to see it through. If there is anything else you would like to know for feedback just let me know. Same with if there is another demo of this you want me to check out as I'm def really curious about how this one turns out.

I thought this was well written and quite enjoyable from what I played. I sadly didn't have time to finish the demo but I was enjoying what was there and having fun with the unique take on robin hood. I think you should be proud of what you have, and it's def on my list to check out when the full release comes around.

I thought what was here was a great base for a game. The graphics were great, the combat stood out as something that was familiar that felt like its own thing. I do in general like when turn based games give me a chance to defend while I'm being attacked to just keep things a bit more engaged while the enemy is going to town on me.

I'm torn on the weapons stuff because while on one hand I think quickly powering up weapons and getting special attacks with them is neat, I'm always torn on weapons quickly breaking. I hated it in breath of the wild because it felt really micro managey where I just didn't want to have to deal with constantly going into a menu to change menus. That being said it bothered me less in this because I knew exactly when it would break, and could plan in advance. I still question if every enemy dropping a weapon and having to deal with them if I stop on that square and dealing with equipping a weapon every 3 attacks won't get tiresome, but my gut says it will be fine. Just a thought. 

Overall though I'm quite interested in seeing how this one turns out and think this was a great showcase of the potential of your game though. 

I had a ton of fun with this and def am looking forward to the full release. It was also the demo showcase I did on stream that by far had the most people asking me what I was playing as they were interested in it as it's a nice simple familiar design with solitaire combined with roguelike elements. 

I will note I had some people mentioning the color of the orange cards were a bit hard to read, but overall was a smooth experience. Keep up the great work and I'm looking forward to seeing what the full version offers down the line.

This is such a well polished jrpg throwback that it's a shame I'm the first person leaving a comment here. Everything about the game took me right back to SNES era JRPGs in a good way. The music, the sprite work ect all were great. I didn't get a chance to play it for super long as I only had an hour slotted, but in general I had a great time with the hour. The writing and gameplay were solid, and I def was interested in seeing more. My only complaint is more of a me problem, and that is I def got lost in town some. It took me a while to figure out where the tavern was, and then I also lost track of the save point in town because I couldn't remember where it was. Overall great job though.

The game flowed well and was interesting. It was at the end of my stream so I was already a bit tired voice wise, but I was still able to read it out without much issue, which in general means I think it reads well. If something is super wordy, or just awkward to read that will no doubt come out when I'm reading it, but I just had fun with it.

I also knew that I was rushing down a bad path, but I couldn't resist. I didn't have a lot of time to check out multiple routes, but I def had fun going down the route I did. You did really well with this, and thank you for sharing your story.

So I don't have a ton of experience with the first person dungeon crawl. It's one of my rpg gaps that I'd love to fill in more, but I do have some experience. I think what is here calls back to those classic rpgs quite well and I thought it controlled well and was easy to understand what was going on. The music and sound could def be expanded though, but I also understand doing music for an rpg with a lot of repeated music for battles is rough. Like a recent rpg that did well with that literally had like 4-5 hours of it's 8 hour soundtrack for zones and battle music to avoid it, and that's not feasible for everyone. Something a bit longer and maybe a few tracks could potentially be possible though and would help some. But like I'm prone to just turning off the music in a game like this regardless of how good it is and just vibing with my own music, so I don't really think it's a big deal, just worth mentioning.

I will say it also might be nice if the characters could get a small amount of MP back (maybe even just 1) with a base attack (I didn't defend enough to see if that restored any) as especially the mages feel really useless as soon as they run out of MP, or when they aren't using MP and they don't have a ton of MP in general. 


Overall though I think this is a great attempt at the classic dungeon crawl though and that you should be proud of what you have made and I look forward to seeing how the final project turns out.

This was a lot of fun playing co op with a streamer friend of mine. It took us a bit to figure out things, but ultimately the tutorial walked us through it well and we picked it up quickly. I'm curious to see how crazy things get on higher difficulties and how things change, but def a promising demo to a game.

I had fun messing around with this one. I love games where I'm doing stuff to raise stats to reach goals, so this was right in my wheelhouse. I had a few instances of not being 100% sure how to exit a menu right away, but in general the game flowed well, and I found it interesting. I'm curious to see how the final version turns out.

I thought this was an adorable cozy vampire survivors like. I quite enjoyed the vocal noises and imitated a bunch of them on stream. A few of the non vocal noises were a tad annoying on rapid repeat, I mentioned as much during stream. It took me longer than I should've to figure out I was playing a vampire survivor like dropping eggs, but also started in the back half of the campaign so I figure that is less of an issue from the start. Overall a great job on this cute little game. You should be proud of what you have made.

Sure thing. Totally missed that was a thing I should do. Just filled it out now. I play most genres that aren't serious competitive games though I tend to have a focus on more roguelike and randomizer as well as story focused content. 

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Hello I'm Haru. I'm a non-binary (they/them) variety streamer who does a lot of roguelikes and randomizers but also adores indie games and plays various indie games when I have time. I adore supporting indie companies and often highlight games to others. I've previously done some next fest streams showcasing games, and various other demo streams showing off games. I play almost anything as long as it isn't super competitive. 


I stream on twitch: https://www.twitch.tv/haruzulux

My youtube vods/multistream and some other stuffs: https://www.youtube.com/@haruzulux

my bluesky: https://bsky.app/profile/haruzulux.bsky.social