I thought what was here was a great base for a game. The graphics were great, the combat stood out as something that was familiar that felt like its own thing. I do in general like when turn based games give me a chance to defend while I'm being attacked to just keep things a bit more engaged while the enemy is going to town on me.
I'm torn on the weapons stuff because while on one hand I think quickly powering up weapons and getting special attacks with them is neat, I'm always torn on weapons quickly breaking. I hated it in breath of the wild because it felt really micro managey where I just didn't want to have to deal with constantly going into a menu to change menus. That being said it bothered me less in this because I knew exactly when it would break, and could plan in advance. I still question if every enemy dropping a weapon and having to deal with them if I stop on that square and dealing with equipping a weapon every 3 attacks won't get tiresome, but my gut says it will be fine. Just a thought.
Overall though I'm quite interested in seeing how this one turns out and think this was a great showcase of the potential of your game though.