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Zophobas Morio

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A member registered Jan 07, 2020 · View creator page →

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I really really liked this, and I'd love to play more of it in the future!! Great little deckbuilder with a fun premise, and everything from the art to the audio felt very nice. The tutorial was great too (though I wish it could have explained just a little more of the battle system, e.g. when enemies take their turns, and it wasn't intuitive to me at first that I could actually use the shop mid-battle since I'm used to deckbuilders where you buy in-between fights).

My only real issue is that the shop quickly ran out of things to buy, which was a shame since it left me stuck with a somewhat bad deck and a bunch of coins I couldn't spend! Before that point I was having lots of fun with the deck-building system, especially the combo of heat/flavour management and the blackjack angle.

(I think I also found a bug where heat-adjusting upgrades didn't update the visuals properly, screenshot below) 


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Awesome, I love all the changes! Nicely done!

I haven't had a chance to really use the Cloud option yet, but with the Save/Load I think my main issues were:

- At first I thought the Save button would save to my browser cookies or something similar (I didn't realize I had to save the text somewhere), and I didn't understand the text at the top & bottom of the Save page. It seems like the Save page also disappears automatically after a few seconds, instead of closing via an X or something similar?

- The Load button seemed to get "stuck" for me: after I clicked it, the text-input field stayed on the screen and wouldn't go away. I think this actually caused some confusion for me regarding the Cloud feature, since the text-input for Load blocked the one for Cloud (which made it seem like Cloud wasn't working).

I'm not sure I explained it well but I'd be happy to answer more questions if it can help!

I'm looking forward to playing a bit more when I have the time!

It's cool seeing so many different Simon variants! I was really impressed with all the customization options—being able to mix and match any pictures/sounds, adjust difficulty, adjust speed, test sound volume while changing it, etc. I think my only point of confusion was the difference between things like "input time", "delay", and "countdown" (I might have liked to have slightly more descriptive labels for those, to reduce trial-and-error!)
Nicely done! 🐉

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I really love the game concept and I had a lot of fun playing through to the end! A good variety of levels and some nice quality-of-life options. Just as a suggestion, maybe it would be nice to have a visual indicator that a level is complete, in addition to the sound? It might be cool to also have a couple more sounds for things like restarting or pushing a piece!

I agree with the discussion about making the pieces more visually distinct—for me it was mostly the black pieces that were hard to identify, I wonder if one solution could be to make some of the details on the black pieces light-coloured so they're more visible (e.g. the cross on the rook)?

I enjoyed the graphics overall though, and some of the piece designs look really good (the knight was my favourite)! It was a great idea to have a halo to identify the kings.

I love clicker games and I enjoyed playing around with this! 

There are a couple of things I had issues with:
- The buttons in the store didn't seem to move when I clicked them, and I couldn't find a way to see how many coins I had (though the main button and the "shop" in the < menu were nicely responsive)
- The achievements page seemed difficult to scroll, and the X's in the corner of pages were sometimes hard to click
- I would have liked maybe a bit more explanation of how to afford different worlds or what to do with the star track
- The save system is giving me trouble, I haven't managed to get it to work!

But overall I liked the concept of having multiple worlds, and also 2 different currencies. The progression felt satisfying in the parts I got through so far!

Haha, I love that! 🤝 I've definitely been enjoying your stuff so far, I bookmarked several games for later :) Osage Orange was a cool and interesting experience (also surprisingly educational)!

What a lovely little scene! I really enjoyed the writing and the atmosphere! I'm not usually a huge fan of sound in IF, but I thought it fit very nicely here. (I also liked the "graphics", hahaha)

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Well done! I had small issues with some of the interactions (and I would have loved for things like the lamp or plants to be mentioned in the general room description). But I loved the premise and I enjoyed the game! The writing has some really funny (sometimes interesting and/or adorable) moments, and the characters have great personality.

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My game was already pretty much done before I found the 2025 Annual Jam (it was made for this year's IFComp, an interactive fiction competition), but the jam themes are such a perfect fit that I was inspired to make a submission! I'm working on improved releases for 2026, to fill out the interactions a little more and fix some stray bugs.

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Ah, nice! Game jams are definitely great for that kind of thing. And yeah, a bunch of us are going through to start checking out the games and confirm they're eligible 🙂 (good luck with the showcase once it opens!)

Neat little jam game, I especially enjoyed all the fun references in the achievements!

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Adorable illustrations! I loved the thoughtful (and fun) take on the curse concept 🐸 the choice of symbol at the start was a really nice touch, too!

Beautiful and very sweet, well done!

Haha, thank you!! I love all your mouse games and pictures, I'm looking forward to trying them soon 🐭

I'm a bit late to the party (got here from Narrascope) but I just wanted to say: this is great! Super intriguing horror premise, and the graphics were perfect. It's cool to know there are so many more endings to discover too.

I found the characterization and themes especially interesting – expectations of masculine appearance and behaviour, tensions between sexes, unhealthy mindsets and influences, community (or lack thereof), insecurities and self-image, etc... I'd love to hear about your thoughts/approach/inspirations, if you have anything to share! The link to real-life issues felt really impactful and I thought it raised some important questions.

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Oh thank you so much for the kind comment, that really made my day!! :)
To be honest I'm a little embarrassed about my past games since I can't help noticing all the mistakes I made, but knowing that it can still resonate with people is the best feeling ever 🤍

(By the way I haven't had a chance to play your game yet but I've bookmarked it for later, it looks super cute!)

This is so cool! I absolutely love the concept and your writing is superb!

I'm not sure if I finished the game or just hit a dead-end, as I became stuck on this screen:

But regardless, I had a lot of fun trying out all the different combinations!

Thank you so much for the kind comment, it means a lot and seriously made my week!! Beyond the experimental aspect I was really just hoping to make something fun that would bring players a bit of joy, so I'm very happy to know that it managed to hit the mark 😊

I like the way that the player's helplessness is leveraged here — very thematic! A relatable and somewhat thought-provoking little game. Well done! 😊

Agreed!! Unfortunately 😅
After lots of trial and error I've found that those little advance preparations and improved habits can actually be effective for me, but it's still a huge struggle!
It's good to remember we're not alone in this! 🤝

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Adorable and nostalgic (with some fun humour too)! I'm already fully invested in their relationship 🧜‍♀️💕

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Thank you very much for the comment and feedback, it's super appreciated!! I'm so happy to hear you enjoyed the game 😊

Yeah, I'm really sorry if that step was a bit too obscure, I struggled to figure out how to hint at it without outright spoiling the puzzle... I'm hoping to eventually implement a deeper hint system, but sadly I haven't had the time yet. For now I'll try uploading a simple walkthrough to the different endings, just in case it could help people get unstuck if/when they need it!

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Neat game, well done! I loved the cute little (or not-so-little) slime!
I'm not usually into platformers, but I still found this engaging with its slight puzzle elements and nice theming!

Amazing 💯

Ah, I thought this issue could only be avoided with a fullscreen mode, but resizing the window fixed it after all! Yay

I love the concept for this, very cool!!
Sadly I can't click the play button because the itch UI is covering it...