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(3 edits)

I really really liked this, and I'd love to play more of it in the future!! Great little deckbuilder with a fun premise, and everything from the art to the audio felt very nice. The tutorial was great too (though I wish it could have explained just a little more of the battle system, e.g. when enemies take their turns, and it wasn't intuitive to me at first that I could actually use the shop mid-battle since I'm used to deckbuilders where you buy in-between fights).

My only real issue is that the shop quickly ran out of things to buy, which was a shame since it left me stuck with a somewhat bad deck and a bunch of coins I couldn't spend! Before that point I was having lots of fun with the deck-building system, especially the combo of heat/flavour management and the blackjack angle.

(I think I also found a bug where heat-adjusting upgrades didn't update the visuals properly, screenshot below) 


(+1)

Very happy you liked our little game. This was a jam project we are still working on (albeit slower than anticipated). The shop is one of the weakest points and we will eventually move it out of the battle and into the world map. Also, everything is only one coin which we also need to balance and price properly. And we have plans for many more upgrades and unique cards in the shop, we will make sure to post a devlog when we do that.

I need to take a look at the bug your mentioned. Is it possible you had the cards drawn already before you opened the shop and bought the upgrade? Drawn cards may not update properly (another reason to move the shop out of battle, but I can patch it for now).

Thanks for playing.

(1 edit)

It's awesome to hear that it's still being developed, and those ideas all sound good! I'll definitely keep an eye out for future updates (though I totally understand things going slower than intended, hahaha). Great job once again!

That's a good question about the cards! I couldn't remember if I'd already drawn them or not, but doing some very quick testing (with just a single "-3 heat for nuts" upgrade), it seems so far that:

- When cards are already in hand before buying the upgrade, it has no effect on the heat meter

- When cards are drawn after buying the upgrade, it does affect the heat meter as expected

- But in both cases, the 🔥 number on the card doesn't appear to change

As a side note, it's a very minor thing,  but when I started a "skip tutorial" run just now, I noticed that enemies sometimes have the wrong sprite during the slide-in animation—specifically, they seem to often show up as a Large raccoon when they're actually a Medium or a Nurse (I'm not sure if this happens in other battles too)!

(+1)

I need to review the “heat” value not updating on the card. The slide in sprite is something I have on my radar that I need to fix. Thanks again for the follow-up and the detailed report.