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(+1)

I love clicker games and I enjoyed playing around with this! 

There are a couple of things I had issues with:
- The buttons in the store didn't seem to move when I clicked them, and I couldn't find a way to see how many coins I had (though the main button and the "shop" in the < menu were nicely responsive)
- The achievements page seemed difficult to scroll, and the X's in the corner of pages were sometimes hard to click
- I would have liked maybe a bit more explanation of how to afford different worlds or what to do with the star track
- The save system is giving me trouble, I haven't managed to get it to work!

But overall I liked the concept of having multiple worlds, and also 2 different currencies. The progression felt satisfying in the parts I got through so far!

(1 edit) (+1)

Hi! Thanks for your feedback. 

ASAP, I will try to fix this all. Achievement, shop and coins are pretty new, so I have a lot of work with them. About the X buttons, I will make bigger hitboxes, as they are sometimes hard to click, as you've said.

I will also add some buttons or labels for knowing the prices of the world (2000 clicks except first one, 1000).

The Star Trail is actually being built, so expect some good changes and info about it.

Please, could you tell me more about the troubleshooting with the load and save system so I can help you? Is the manual with code or the cloud one? I will anyway check all the code for this.

Thanks for your honest and constructive review.

Edit: Right now, I have fixed everything. I haven't found the load/save error, but I don't discard there are some... Let me compile and everything will be ok.

(3 edits)

Awesome, I love all the changes! Nicely done!

I haven't had a chance to really use the Cloud option yet, but with the Save/Load I think my main issues were:

- At first I thought the Save button would save to my browser cookies or something similar (I didn't realize I had to save the text somewhere), and I didn't understand the text at the top & bottom of the Save page. It seems like the Save page also disappears automatically after a few seconds, instead of closing via an X or something similar?

- The Load button seemed to get "stuck" for me: after I clicked it, the text-input field stayed on the screen and wouldn't go away. I think this actually caused some confusion for me regarding the Cloud feature, since the text-input for Load blocked the one for Cloud (which made it seem like Cloud wasn't working).

I'm not sure I explained it well but I'd be happy to answer more questions if it can help!

I'm looking forward to playing a bit more when I have the time!

(7 edits) (+1)

Don't worry. I'm thinking of ways to make this game more intuitive, specially save/load system. I would really like to make the codes save locally instead of copy and pasting a code. For example, when you click save, the code is saved in your browser locally, as you said. But also, to remove possible data loss (for example when clearing history data), you could get a recovery code, just in case.

Any more ideas, suggestions or anything you have, are welcome.

Also, the save/load functions, as the cloud transfer system, aren't very updated, so coins, achievements and stars aren't saved (yet).

PD: About cloud transfer, you are right. I have just realized it isn't working. I will try to understand why and fix this when I have a moment.

Right now, I have tried to fix, but I think this will take some time.

The save/load functions are now saved locally, but you get a recovery code directly to your clipboard just in case.