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Pacsfury

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A member registered Aug 02, 2025 · View creator page →

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Thanks. Obviously, I cant deal woth security measures, but maybe it can show a text that you can copy if there is an error copying directly.

Hi!

Thanks for your feedback.

I'm sorry you are getting trouble, mainly with the UX, UI and functionalities. First of all, I want to explain the Save/Load buttons. When you click save, the code of the session will be saved locally (like cookies) and innyour clipboard, just in case. When you click Load, it checks ifbthere is something saved, and if there is, it gets loaded. Else, it askes you to paste the recovery code. If you can specify the error in the console will help me fixing this.

About the almost unreadable text, I will try to make it clearer using like a toast notification or something.

I will obviously update ASAP all the UI regarding of your suggestions.

In blue world, Xs will be deleted because they only do -3 points, with at high points it is stupid.

In every world I will put an information panel where everything is clearly explained, as the same in other places if the game.

Oh, this is made in Scratch!

(7 edits)

Don't worry. I'm thinking of ways to make this game more intuitive, specially save/load system. I would really like to make the codes save locally instead of copy and pasting a code. For example, when you click save, the code is saved in your browser locally, as you said. But also, to remove possible data loss (for example when clearing history data), you could get a recovery code, just in case.

Any more ideas, suggestions or anything you have, are welcome.

Also, the save/load functions, as the cloud transfer system, aren't very updated, so coins, achievements and stars aren't saved (yet).

PD: About cloud transfer, you are right. I have just realized it isn't working. I will try to understand why and fix this when I have a moment.

Right now, I have tried to fix, but I think this will take some time.

The save/load functions are now saved locally, but you get a recovery code directly to your clipboard just in case.

(1 edit)

Hi! Thanks for your feedback. 

ASAP, I will try to fix this all. Achievement, shop and coins are pretty new, so I have a lot of work with them. About the X buttons, I will make bigger hitboxes, as they are sometimes hard to click, as you've said.

I will also add some buttons or labels for knowing the prices of the world (2000 clicks except first one, 1000).

The Star Trail is actually being built, so expect some good changes and info about it.

Please, could you tell me more about the troubleshooting with the load and save system so I can help you? Is the manual with code or the cloud one? I will anyway check all the code for this.

Thanks for your honest and constructive review.

Edit: Right now, I have fixed everything. I haven't found the load/save error, but I don't discard there are some... Let me compile and everything will be ok.

A ok

Why you need to pay 360 usd if you can play in browser free?

Indeed

Only ablittle bit cuz every world has it own shape in the button, but probably your right

Oooops

Sorry

Tes, hood idea

Yes. I'm planning to add bots, but I don't know how to exactly implement them

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When you click play, the game starts when a segons player enters. IT WORKS.

Hello! I've used your thumbnail to use it on my minecraft clone test. I've given credit. (please, don't laugh at my clone, I started it a week ago). Thanks for the thumbnail!