the control scheme is a bit weird: I would have expected the interact button not close to the WASD. A transition between level would also look nice. Otherwise very fun little game. I enjoyed the art a lot. The sounds reminded me of w.o.r.m.s.
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A member registered Jul 26, 2022 · View creator page →
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Quillbur has only a few days left to eat enough food before winter.
Survival
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Climb as high as you can. The barrels can help you, but they can also squish you.
Platformer
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You are a fish that wants to reach the top of the waterfall. Watch out for falling rocks.
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Recent community posts
Getting a job at Dracula's comments · Replied to IllyDinosaur in Getting a job at Dracula's comments
The Banana Job - Monke Game Jam jam comments · Posted in The Banana Job - Monke Game Jam jam comments
thanks for the feedback! I did write the collision code from scratch during the jam, so there are some bugs I couldn't fix (in time). It checks if the player is under the barrel when it is a certain distance from the floor/barrel as collision. I noticed it as well during my testing, but didn't have enough time to look into better solutions.
So: not planned, might get fixed if I work on the game again
WIZARD LAWS Are Made to Be Broken jam comments · Posted in WIZARD LAWS Are Made to Be Broken jam comments
I think this is the first time I have seen a point and click style game made in GBStudio.
It works really well! I really like the beginning of the interview scene! This is an amazing way to explain Archit's story. Amazing writing!
I also apparently chose all non-canon options in the first Archit game XD