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z.nelson

23
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A member registered Jan 04, 2018 · View creator page →

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Thanks for trying it out! fwiw, I'm really bad at it too lol

It does make it feel good when you get a good run in, though.

Ah, that's fair! And an interesting twist, too. Maybe add a prompt when you run out of ammo to start over? 

Fun idea and I love the theme. Even with crank controls, though, it's a tough game! A lot of times aiming for the obol would put my reflection right on charon and I'd lose a life.

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Fun game! I love this style of game and using the crank to steer just adds to it. I think the boat is a little too fast, or the torpedoes are just a bit too slow. If you just point it in one direction the torpedoes can't catch you.

 

I would say speed up the torpedoes a bit, but also increase their turning radius to compensate.

Fun take on a metroidvania! I like the setting as well. 

My only comment would be that I kept losing track of the player/it was hard to parse the map. I think I got zapped by the same lightning bolt like 4 times before I figured out why the screen was shaking.

Fun game and great concept! Great art and atmosphere as well. 

It's pretty tough to play on the simulator, though. I couldn't even get past the first level lol

This was so sweet and wholesome. A really fun little adventure with a great message and cute art. Good job!

This was a fun one! The opening cutscene was so fancy and I liked the voice overs between rounds. The mirror always seemed to overheat on me right when a ship made it into firing range lol

I liked it! A fun concept and pretty well executed. I liked the inclusion of different enemies and power ups. 

Cool game! Love the concept and the different weapons are interesting. Ammo doesn't seem to reset when you die, though, I ended up getting stuck on level 3 because I couldn't figure out how to get more ammo.

This one ran in my simulator ok, and is really fun! I appreciate the secret mini-game of "how high can I make my submarine fly".

I liked that the depth gauge jumped out of the way, but also found it a little jarring. Sometimes there'd be an obstacle hiding behind it as well that I could see until I was about to hit it. It might be worth trying it out as static and using it as the wall on that side.

Great game! I love the art and animations. Really impressive for such a short jam!

I couldn't really figure out how the viewer system worked, but I had fun making some terrifying  shapes!

Wonderful game! I wish the leaves fell a little faster but I liked how different the mini games were for the different ingredients. I also like how you undock to open an inventory menu, I'll have to borrow that for some future ideas I have.

This was fun, but really hard haha

Not sure if that's just because the simulator crank isn't the same experience as hardware. Or maybe I'm just bad at it! Either way I ended up with a positive 19/1000, so could be worse.

Great job!

Interesting concept, but I got stuck haha
I think I found all the clues and answered the  questions, but I didn't get any feedback on if I was correct or not.

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Update: I was able to load it now, thanks for uploading the zip. Really fun game! I like the labyrinth of mirrors and blocks you need to navigate the beam around to pop the balloons. 

On my last playthrough I was mashing A trying to pop one last  balloon and skipped the score screen. Maybe  a short wait() at the start would help prevent that? 

Hmm, this one isn't working in the simulator for me. Can you upload the pdx.zip?

Looks like the zip worked! I was able to download and play it. 

Fun game and some interesting levels. The "dink" from the enemies was a bit much when there were a lot of fast moving ones, but it wasn't too bad after the first area.

Fun idea! I could not figure out the second puzzle and ended up getting my balloon stuck, but I really liked what I did get to play.

Quack quack. 

(Translated: I love the concept, art, and especially the music. Some of the dialog was hard to read sometimes in the simulator, but I guess that's just life as a duck.)

Thanks for letting me know! The dangers of not having hardware haha

I found the issue and believe I've got it fixed.

Really fun game and a great use of the sprites! I liked how different bugs needed to be killed differently, though I couldn't figure out what the sword worked on.

Super great game, and a really creative use of all of the trinkets in the sprite sheet. I liked the atmospheric effects (the lightning especially) and the flavor text for all of the items really cracked me up. Great job!