This is pretty fire yo. Insane that its your first game. Got me wondering wat other cool stuff you'll make in the future :)
zikoundou
Creator of
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The loop is soooooo good. Really enjoyed how simple and easy it was to understand and play.
I just wish it was easier to know when a crop was fully harvested from afar :(.
Also difficulty could use a bit of tuning but like as I tend to like harder games anyway. I feel like this is perfect for hard difficulty
Imma try and see if i can get the whole park with potatoes now lol
This is sooooo fire. The atmosphere matched the theme so well. I can tell u spent a great deal on the details ie zoom in on aiming with the rifle, the change of sprites as u rotate around some of the objects, the billboarding for the 2d objects in the scene, day and night cycle etc. And I fw the overall aesthetic, very reminiscent of DOOM.
Now with some feedback:
I think having the fixed horizontal camera takes away from the game a bit. For example, picking up seeds felt a lil weird because intuitively having anything on the ground makes you wanna look at it as u pick it up.
Walking speed felt kinda slow especially after comin back home from exploring. This feeling was multiplied by the fact that I'd get lost see a wall and then be like bruuuuuu i gotta walk all the way back :(((. I do kinda like the fact that u can get lost easily just wish there was a bit more hip in my step u know?
Other than that, this was super fireeeeee. I really liked that big rock that lowkey looks like the back of a gorilla.
game defo in my top 3
I love the simplicity of the game loop. I feel like once the auto collector was bought the game really started picking up.
I think the main things to improve is just UI and game feel. For example I do wish the price of the upgrades were easily seen instead of having to hover over every time.
I also wish like game feel wise that there was more when a plant gets collected.
overall, fire stuff.
Pretty wonderful stuff. First off, the background of the page and the webpage matching the games style is such a nice touch (howd u do that lol). The Ui design is easy to use and fire to look at. The overall progression of farming is easy to understand and the goals system works so well.
Sound design is fire. love the ambient music. The sfx that play for the goals are like perfect. The sound of the groaning mass scared the shit outta me lol.
lowkey the only thing i kinda didnt like and its super nit picky is that its sooo pink. like i kinda wish the floor was some other color so my eyes could take a break from it lol.
and that the controls were kinda cooked because i had to press escape to click on stuff but im guessing that may or may not be on purpose.
but other than that i think the games pretty great.
Also wat engine did u use?
Was lowkey scared i wouldn't be able to play wen I saw the description in another language
The progression of farming is nice and game has very nice overall polish
The music was soothing and pretty fire however it'd fade out to quiet for a low key long time and feel kinda ominous.
I think if the next track started a little sooner it wouldn't feel so like dead after a song was finished.
Fire Game overall
This game is fireee low key. Took me a while to get the hang of it as I didn't play the tutorial first but I really like the concept. I also really liked that you added timers as beating past times was super fun. From a players suggestion, I would make the oxygen go down just a tad bit slower as some parts are a little unforgiving but lowkey as a gamer I really fw that aspect of it.

