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zikoundou

37
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4
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A member registered Apr 07, 2024 · View creator page →

Creator of

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I was honestly surprised people were able to catch the concept even with half the assets still being white boxes lol. super cool to see at least someone caught on. Also yuh upgrades were something I planned to implement during development among others as one does in a game jam but didn’t get to in time. I’m still building things out though. Sound design and a few other ideas are on the way.

very fun game bruh. I really liked how big the lasers got as u started to get into the lvl100 upgrades.

Clean game. I think the only part that felt bad was just how the UI was laid out. I think the main one for me was that I wish i could see wat the shoppers wanted while i was looking at my stock. I also felt like I couldn't really tell if i was really making a profit from my sales. regardless enjoyable experience

Super fun game. Wish there was more :D

very cool and funny gameplay bruh. I love the comments  u put at the top of each level. I also found it nice that u kept the test levels in cause it kinda kept me in to see wat the other ones looked like. i think the only thing is i cant tell if i restarted the same level or just got put into a different level u know? I dont know if that was the whole point but that kinda felt a bit cooked cuz i couldnt use my prev knowledge to progress. Overall great game tho! lowkey u inspired me to try out making these rage type games.

I really liked the crowd yelling in the background lol. I’m so used to simple games sticking to 8-bit sounds, so that caught me off guard in a good way. It added a lot more energy than I expected.

The game is definitely hard, but that’s not always a bad thing. I think the main thing to look at is the progression curve. Depending on the kind of experience you want, it might help to introduce the mechanics in a more chill, “baby” version before ramping up the difficulty.

For example, you could probably
- Start the timer slower at the beginning and scale it up as the player completes a cycle
- Begin with just one money generator and one enemy so players can understand the loop more clearly
- Ease players in so dying on the first cycle doesn’t feel discouraging

That said, if the high difficulty is intentional, I think that’s totally valid too.

Also, I think the concept for the loop is pretty strong but could use some player clarity for example: first time playing i didn't realize that like u had to make $10 every cycle. so i thought i was just dieing for no reason and almost rage quit before realizing how the game loop works. 

I think a way to help player clarity here is to maybe
- Show something like “1/10” on screen
- Add a visible progress bar
- Include a clearer UI indicator of how much is needed to survive the cycle

Regardless i hope this long message didn't feel like i was bashing ur game or anything, i enjoyed it and could tell u put a lot of time and effort into it so i thought it deserved a good review

This might be my favorite entry lol. i feel like this captures wat id imagine being an intern and then working up the corporate ladder is like.

Really nice level design! Loved the last one. It was clever to make players think a lil more showing 2 holes and the one being closer not being possible. Especially having to use every single pipe placed right to get the money in :)

Really nice game bruh. Everything was so intentional and interlinked (well maybe not that bullet-hell part but i enjoyed that as well). I think wat i liked most about this game was that it shows the player a bit about how the world kinda feels like rn.

Gameplay wise this was pretty fun. I think this could serve as a good base for something more if you ever wanted to combine another genre or mechanic into it. Like maybe u can buy upgrades or smthn with the money you gain etc

This is pretty fire yo. Insane that its your first game. Got me wondering wat other cool stuff you'll make in the future :)

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The loop is soooooo good. Really enjoyed how simple and easy it was to understand and play.

I just wish it was easier to know when a crop was fully harvested from afar :(. 

Also difficulty could use a bit of tuning but like as I tend to like harder games anyway. I feel like this is perfect for hard difficulty

Imma try and see if i can get the whole park with potatoes now lol

This is sooooo fire. The atmosphere matched the theme so well. I can tell u spent a great deal on the details ie zoom in on aiming with the rifle, the change of sprites as u rotate around some of the objects, the billboarding for the 2d objects in the scene, day and night cycle etc. And I fw the overall aesthetic, very reminiscent of DOOM. 

Now with some feedback:

I think having the fixed horizontal camera takes away from the game a bit. For example, picking up seeds felt a lil weird because intuitively having anything on the ground makes you wanna look at it as u pick it up. 

Walking speed felt kinda slow especially after comin back home from exploring. This feeling was multiplied by the fact that I'd get lost see a wall and then be like bruuuuuu  i gotta walk all the way back :(((. I do kinda like the fact that u can get lost easily just wish there was a bit more hip in my step u know?

Other than that, this was super fireeeeee. I really liked that big rock that lowkey looks like the back of a gorilla.

game defo in my top 3

In that case for the story, I liked that u spaced out the spicy scenes to have one at the beginning for a good hook and one at the end as a reward for playing the whole thing. it made me invested to see how the story was gonna unfold.

oh i was gonna say like damn that'd kill me to try and work out logically myself lol.

game feel could be improved but overall i like the concept. I also fw the music and like outside ambience yall added as well. Got that organic sound.

I like that u spawn in on a summoning circle 👍

I love the simplicity of the game loop. I feel like once the auto collector was bought the game really started picking up.

I think the main things to improve is just UI and game feel. For example I do wish the price of the upgrades were easily seen instead of having to hover over every time. 

 I also wish like game feel wise that there was more when a plant gets collected.

overall, fire stuff. 

Pretty wonderful stuff. First off, the background of the page and the webpage matching the games style is such a nice touch (howd u do that lol). The Ui design is easy to use and fire to look at. The overall progression of farming is easy to understand and the goals system works so well. 

Sound design is fire.  love the ambient music. The sfx that play for the goals are like perfect. The sound of the groaning mass scared the shit outta me lol.

lowkey the only thing i kinda didnt like and its super nit picky is that its sooo pink. like i kinda wish the floor was some other color so my eyes could take a break from it lol.

and that the controls were kinda cooked because i had to press escape to click on stuff but im guessing that may or may not be on purpose.

but other than that i think the games pretty great. 

Also wat engine did u use? 

Was lowkey scared i wouldn't be able to play wen I saw the description in another language 

The progression of farming is nice and game has very nice overall polish

The music was soothing and pretty fire however it'd fade out to quiet for a low key long time and feel kinda ominous. 

I think if the next track started a little sooner it wouldn't feel so like dead after a song was finished.

Fire Game overall

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This was pretty fun. 

Definitely not what I expected but was surprised by the amount of story content and how it still tied in farming in some way.

Also the systems used for saving, loading and story management had such nice polish. I could tell u spent a great deal of time and effort into that. 

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👍fixed it. It was a scaling issue mb

Fire game. I like the charming dialogue and the gameplay is pretty enjoyable despite being so simple. I also like that you added a Russian translator to the game. I would not have thought any games on here would be offered in more than one language so its still cool to see.

This game is fireee low key. Took me a while to get the hang of it as I didn't play the tutorial first but I really like the concept. I also really liked that you added timers as beating past times was super fun. From a players suggestion, I would make the oxygen go down just a tad bit slower as some parts are a little unforgiving but lowkey as a gamer I really fw that aspect of it.

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I liked this game even though I sucked real bad at it. I really like the cute little snake hug sound effect. I admire the lighthearted visuals. They have a nice charm that matches really well with the song that plays in the background. Overall solid game!

This game is fye asf

Lol this is just a way better version of my game! Because of that 'm def rating this one high. I really like that you added the ability to throw enemies and also added a roguelike element where you choose upgrades as you go deeper. 

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Fun Game. would love if the levels had more verticality or challenge as it was pretty easy but I understand that the time constraints probably played a role. Pixel art was pretty good as well!

This is my first time seeing a game made with pico-8. After looking at how cool this game is, I might try making a project with it for my next jam

Yo this looks mad good. I like it!

Fire game! Super polished!

charming fun game

The game had really nice visuals but the gameplay isnt really al that intuitive or fun for me. Still love the concept and the mechanics of the game.

This game is fun as hell for the time given to make it. Would definitely love to see a more polished version of this.

This games pretty good yo

Blood and Poison is probably my favorite game out of all submissions

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This game is fireeee! Probably my favorite one so far!