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(+2)

This is sooooo fire. The atmosphere matched the theme so well. I can tell u spent a great deal on the details ie zoom in on aiming with the rifle, the change of sprites as u rotate around some of the objects, the billboarding for the 2d objects in the scene, day and night cycle etc. And I fw the overall aesthetic, very reminiscent of DOOM. 

Now with some feedback:

I think having the fixed horizontal camera takes away from the game a bit. For example, picking up seeds felt a lil weird because intuitively having anything on the ground makes you wanna look at it as u pick it up. 

Walking speed felt kinda slow especially after comin back home from exploring. This feeling was multiplied by the fact that I'd get lost see a wall and then be like bruuuuuu  i gotta walk all the way back :(((. I do kinda like the fact that u can get lost easily just wish there was a bit more hip in my step u know?

Other than that, this was super fireeeeee. I really liked that big rock that lowkey looks like the back of a gorilla.

game defo in my top 3

Thank you Zikoudou! I really worked hard on the rifle's animation and the general scenery haha

I completly agree with the fixed horizontal camera statement, though it is an stylistic choice, it can be very unintuitive. I plan on adding that as a setting in an update, as well as change the player's walking pace or adding some sort of running system!

The rock was honestly kind of a joke between me and some friends, and it was a small reference to the Blackrock in Stephen King's "In The Tall Grass"

I've been getting a lot of feedback for the game recently, which honestly makes me extremely happy and inspires me to work on it more, so in complete sincerity, thank you very much for playing and commenting on the game!