Hey Squishbyte! Thank you very much for the comment! I really appreciate your thoughts on the game and knowing you'd enjoy a full release really brings me joy. I plan on reimplementing the squirrel with a different mechanic, as I agree that it truly is, creepy as hell.
FantocheDeCaixa
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Hey CCadori, thank you for the feedback! I agree some of the sounds didnt have very well regulated volumes haha.
My current headset only has one functioning side and the volume is irregular, so I was kind of just eye-guessing the volumes with audacity. I will make sure to fix that in an post-jam update soon enough as well as work some more on the audios (and definitely take some inspiration from your game, your sound design is honestly amazing and feels extremely well polished!)
I'm glad the atmosphere worked well though! I am a huge fan of horror and really enjoy trying to incorporate the psychological causes of fear into my work.
Thank you again for playing and I hope you enjoyed the game!
I really enjoyed the contrast in between the calm environment and the fast-paced and chaotic gameplay! The pixel art looks adorable and although not the type of game I am used to playing it was a fun and entertaining experience.
If I were to make any suggestions, I'd go with what JustAsConfused mentioned, at some points the tools can be a bit similar and the lack of labeling can make it a bit tricky. I believe that could have been intentional gamedesign to contribuite to the stress-inducing gameplay, but sometimes it can make the game feel slightly unfair not knowing what I am doing wrong
But honestly that composes a small portion of the gameplay and the game in general is extremely fun and well polished, great job!
I truly believe this has got a lot of potential! Art is great, game seems to have an interesting lore, sound design feels really nice.
Though it's very clearly an early prototype, it still has a nice identity to itself, and I'd love to test it out in a further developed state, I wish you the best of luck!
Thank you Zikoudou! I really worked hard on the rifle's animation and the general scenery haha
I completly agree with the fixed horizontal camera statement, though it is an stylistic choice, it can be very unintuitive. I plan on adding that as a setting in an update, as well as change the player's walking pace or adding some sort of running system!
The rock was honestly kind of a joke between me and some friends, and it was a small reference to the Blackrock in Stephen King's "In The Tall Grass"
I've been getting a lot of feedback for the game recently, which honestly makes me extremely happy and inspires me to work on it more, so in complete sincerity, thank you very much for playing and commenting on the game!
Thanks for playing my game! Yeah i spent a long time on the main mechanics and realized I didn't have a water system in the last day haha, so I kind of built it in a bit of a hurry, storage is also a great idea and I will most definitely be adding it in post-jam updates! I'm happy you enjoyed the rifle's system, and I truly hope it was in general a pleasing experience!
Thank you again for informing me of these, I'll be posting a quick patch fixing these behaviours.
I made a reusable interactable object script for multiple objects, which is why the door was related to the inventory.
As for No.2, I believe that to be the correct behaviour, as the tomato plant gives both seeds and the fruit
For No.3, I apologize for the situation, the farm slots triggers might be interfering with the rifle's raycast
I am not fully aware of what might be causing No.4 but I will check it out
Hey thank you for both comments! It really means a lot to me to see people enjoy my games and know they had a nice experience. The gun shot SFX being loud was indeed supposed to try and bring contrast in between the generally quiet and calm environment and the more impactful and sudden sound, although it might have been a little too loud haha.
I love how the game can feel like an extremely comforting ambient while simultaneously having a sinister tone to it! The lore is clearly extremely well built and I can't help but tell you: your audio design is absolutely amazing, it gives such an unique feeling to the game and helps give the player a lot of feedback on each thing that they do!
This is honestly a great job for a first game! Especially taking into account how little time this was made in. On my very first game I couldn't even figure out how to check if the player clicked in the right spot, much less something like a planting system. I absolutely love the general atmosphere and the ambience really gives it a touch! I absolutely adore horror and I'd love to see more of your work in the future and see your takes on specific tropes.
Hello CCadori! I that problem generally occurs because of some incompatibilities in between Unity's URP and WebGL, the problem only occurs on some machines making it really hard to diagnose, and therefore should work fine upon download!
I really did try to fix it but failed to find any working fixes on my current Unity version.
I apologize for the inconvenience, and thank you for the heads up!

