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Puffer of poison's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #29 | 3.182 | 3.182 |
Gameplay innovation | #39 | 2.864 | 2.864 |
Theme matching | #51 | 3.136 | 3.136 |
Overall | #55 | 2.920 | 2.920 |
Visuals | #100 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members (number, nicks, discord if you want)
just me
Did your team make the majority of the art and music during the jam?
yes
Game engine
Godot
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Comments
I love the concept of having to go up to attack, never seen vertical game do it! I liked the puffed pufferfish sprite. Nice and fun game.
- DokkaDok
thanks.
That was fun. I liked that attack has its downside in form of losing depth.
Nice one!
thanks. I’m glad you enjoyed the games main game mechanic.
I liked it!!
thx!
Simple, fun, enjoyable, good visuals. Good job.
thanks. I didn’t think that the visuals would be super liked since I did it all myself.
i really liked the concept bro good work
thanks.
very good game <3
I got 250m deep... really nice idea how to approach the theme. Good job
thanks.
That was such a nice concept! Very creative mechanic!
thanks.
Unique take on the poison concept with a simple yet engaging gameplay
I love how you can press your ability until you reach the surface of the water, it adds a layer of choice into the game: do you kill your enemies but go higher, or do you just push and go deeper?
Great stuff!
thanks. the game was fun to make because of that game mechanic.
Simple yet quite fun. I died to the octopus in the later stages. Well done
thanks, I had to implement something in the game to make it harder.
Oh, it's a super unusual theme interpretation idea, I liked it.
thanks
This game is fun as hell for the time given to make it. Would definitely love to see a more polished version of this.
Thx, might make a more polished version with new enemy’s and a menu screen. Idk tho. Thanks for the feedback.
I liked the mechanics, the game is really fun.
thanks
Neat game! i liked the inflating ability"s double-edged sword of rising but also damaging enemies
thx. it was the core game mechanic of the game. I'm glad you enjoyed it.
Nice job :)! Loved how you can use your inflate ability to not only damage but avoid enemies. Only gripe I had is that the enemies seem to get stuck on the MC.
thx for the feedback. I've been trying to fix that bug were the enemy's get stuck on top your player. I think it have to do something with the enemy's follow code.
I loved the enemy variety and concept. It was really fun to get a big group of enemies chasing you and then poison them all at once. I also thought the music fit really well with the game. Also the ending was funny.
thx, I spent a lot of time on the game. I'm happy you enjoyed it.