I love the concept of having to go up to attack, never seen vertical game do it! I liked the puffed pufferfish sprite. Nice and fun game.
- DokkaDok
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #29 | 3.182 | 3.182 |
| Gameplay innovation | #39 | 2.864 | 2.864 |
| Theme matching | #51 | 3.136 | 3.136 |
| Overall | #55 | 2.920 | 2.920 |
| Visuals | #100 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members (number, nicks, discord if you want)
just me
Did your team make the majority of the art and music during the jam?
yes
Game engine
I love the concept of having to go up to attack, never seen vertical game do it! I liked the puffed pufferfish sprite. Nice and fun game.
- DokkaDok
That was fun. I liked that attack has its downside in form of losing depth.
Nice one!
I got 250m deep... really nice idea how to approach the theme. Good job
Unique take on the poison concept with a simple yet engaging gameplay
I love how you can press your ability until you reach the surface of the water, it adds a layer of choice into the game: do you kill your enemies but go higher, or do you just push and go deeper?
Great stuff!
Simple yet quite fun. I died to the octopus in the later stages. Well done
This game is fun as hell for the time given to make it. Would definitely love to see a more polished version of this.
Neat game! i liked the inflating ability"s double-edged sword of rising but also damaging enemies
I loved the enemy variety and concept. It was really fun to get a big group of enemies chasing you and then poison them all at once. I also thought the music fit really well with the game. Also the ending was funny.
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