I really liked the crowd yelling in the background lol. I’m so used to simple games sticking to 8-bit sounds, so that caught me off guard in a good way. It added a lot more energy than I expected.
The game is definitely hard, but that’s not always a bad thing. I think the main thing to look at is the progression curve. Depending on the kind of experience you want, it might help to introduce the mechanics in a more chill, “baby” version before ramping up the difficulty.
For example, you could probably
- Start the timer slower at the beginning and scale it up as the player completes a cycle
- Begin with just one money generator and one enemy so players can understand the loop more clearly
- Ease players in so dying on the first cycle doesn’t feel discouraging
That said, if the high difficulty is intentional, I think that’s totally valid too.
Also, I think the concept for the loop is pretty strong but could use some player clarity for example: first time playing i didn't realize that like u had to make $10 every cycle. so i thought i was just dieing for no reason and almost rage quit before realizing how the game loop works.
I think a way to help player clarity here is to maybe
- Show something like “1/10” on screen
- Add a visible progress bar
- Include a clearer UI indicator of how much is needed to survive the cycle
Regardless i hope this long message didn't feel like i was bashing ur game or anything, i enjoyed it and could tell u put a lot of time and effort into it so i thought it deserved a good review