Are the limbs separated? Or are there other measures taken to make it easy to animate these? The sprites look lovely, but as is it seems like they're more for static sprite use. :(
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It's been a wild year, hope you don't feel pressured to do anything that you're not ready for yet. :)
As for questions:
I haven't referenced all dragon tier rewards yet, but do all animated battlers have spine resources in at least one dragon pack? Or are there animated ones that are png sequence only too?
I was hoping for it to be easy to either edit existing spine files or even rig up assets myself in the case of some statics. But naturally the less work required the easier it'll get for me.
Keep up the good work!
For people wondering if this is worth it: It is, every single penny.
Aekashics is one of the most talented and active Battler designers on itch, and especially if you want to be able to create new animations easily, the Dragon tier Spine/Dragonbone source files are a must. There's so much content created every year that these compilation packs simply become a must. Must buy!
That said, if you are reading this aekashics, I have a few comments:
Is it correct that the oldest pack included in this compilation is the July 2017 Second Update Cycle? (One or two months also only seem to have one Update Cycle included) I thought that on the patreon I could see Second Update packs for months before July 2017. Are these not included for a specific reason? If so, where can I get those?
The Minotaur tier seems to include the exact same content every single month as well, would it be an idea to only include it once? Using the dropbox download button causes it to download a whopping 6 gb of files, but most of it is just duplicate content (a whopping 1GB each month)
Nowadays almost everything works with some sort of cloud support. Documents, spreadsheets, code, for almost everything there's a service to store your productive work online.
I'd like to see some form of integration for cloud services in this app as well. I don't expect you to host all of our files, but for example having built-in Google Drive support would be amazing.
2 years ago reordering collection items was 'planned', I could not find an easy way to do this.
Is this still not possible after 2 years?
The decorative part on the bottom also takes waaay too much space.
Other than that, it looks like the app has potential.
You are kind of right, I think personally I would be more interested in side-view characters (platformer / action) and FX, but more expanded paper doll assets would be nice too. Itch kind of lacks high quality character / monster sprites & FX at the moment. That said, don't give my words too much value. I'm doing gamedev as a hobby sometimes next to my regular job, and every once in a while I buy assets that I like and experiment a bit, so I doubt I'm representing your average customer. :')
I did have one question regarding the license: It says that it's for 1 media project, but prototypes are allowed. How are public demos categorized? For example, is a gamejam game a prototype or a game? I guess I'm trying to figure out where the line between a prototype and a real (free) game ends for you.
Hi cyangmou, this pack looks great, as always.
Just wondering, have you ever considered doing asset packs based on your icons? Your work is detailed enough that most of your icons can be rigged to function as in-game weapons and tools as well, but it would be cool to see some packs dedicated to spicing up your paperdoll asset for example.
Instant buy. :) Now hoping the rest of your assets will also go on sale someday. I'm doing gamedev as a hobby so while I'm collecting huge amounts of assets, I don't actually plan on earning any revenue on any work including them any time soon haha.
I'll be honest, I'm waiting for you to bundle the paid characters up again to snatch them in a sale, if it ever happens. Great work on all of these though, I think you're one of the best character spriters that's selling their work on itch. Just a shame that most paid ones have relatively limited animation sets, while this one is quite expansive. Though I guess with some magic we could always rig them up in spine and try to add some ourselves.
Anyway, enough ranting. Ten thumbs up for your great work! :)
Pretty good job on most of your packs, including this one. I'm planning on getting the bundle sometime before it runs out.
I do have a few points of 'critique' though, which apply to most of your packs:
- Idle animations on most characters have the torso 'sliding' up and down the spine, the legs don't move at all.
- Run animations on most characters have one or two parts of their body 'glued' in place, like the axe guy in this pack runs without moving the axe at all.
- Same for attack animations (in some cases only one arm is moving while the rest of the body is frozen)
- All smears and impact streaks are 1 frame, which means they too feel like there's no fluidity or proper follow through to any of the attacks.
Is this an artistic choice or do you not feel comfortable with that level of fluidity and detail yet? It makes me a bit sad because, if the animations for these packs were a bit more fluid and detailed, I think your sets could be one of the best on itch as they are very usable for complete games, have quite a bit of variety and fit well together.
So I do actually like the packs and hope you keep up the good work. :) Hope the criticism doesn't come across as too harsh.
Is it possible to get the new assets separately?
It looks like there is stuff in here that's not in any of the other products.
Specifically this stuff:
- Player (Idle + Walk + Run)
- Enemies (Idle + attack)
- Axes (+ smears)
- Swords (+ smears)
- Hammers (+ smears)
Would it also be possible to include a boat unit and maybe a non sea-monster sea creature as well? (Like a merfolk kind of unit) Your hex tiles have a bunch of ocean tiles, which would fit well with some seafaring graphics, but currently there's only aerial units inside the pack.
I'd be more than willing to buy any future releases, but I hope my request for a single boat for this pack is reasonable enough to be added free of charge. :) (Otherwise how are we going to run into that kraken? :p )
These and the hex asset packs are perfect for turn based (and some real time) games.
I've personally recreated some of my favourite boardgames in digital format and can't wait to include these assets for the graphical side of things. Great job Steven!
For others hoping to read a review: As far as the assets themselves go, they look good in their own clean consistent cartoony style. Simple and efficient, and looks & feels like proper quality. Definitely worth the price when you compare to some other stuff out there, and fits perfectly with the artist's other work. The modular buildup of the units also means you can animate them if you'd wish using something like spine. Unfortunately the photoshop file in which all the sources were being kept was a bit 'heavy'. (Toggling lagged a bit sometimes)
All in all, 9/10 release.
I bought this game on Steam, but I noticed the Flowchart doesn't show my selected symbols 90% of the time. Is this a bug? I'm trying to get through all of the possible paths but due to this issue I have to spend a lot more time backtracking to select the 'proper' symbols.
Great assets, but the amount of projectiles feels a bit underwhelming. I wouldn't consider recolors to be actual 'new' projectiles. I'd expect actual different shapes and types like in your newer spaceship pack. (In that sense I'd prefer a single asset with a color palette instead of 6 copies of the same shape with a different color)
But that aside, the assets themselves are good quality, so good job. :)