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zenotonic

73
Posts
5
Followers
A member registered Jul 09, 2020 · View creator page →

Creator of

Recent community posts

Awesome!  Haha I probably could have added a max coins/despawning rule but limited time and all.

Fun experience.  The movement was a little too floaty to control comfortably but the art direction and game idea is really cool!

Interesting!  I think there needed to be some more traps/ads in the castle.  Also I found it funny that clicking on an ad just instantly makes you lose.

Made it to the boss, keep working on it!  I actually enjoyed this despite how short it was.  :)

Cool graphics, its actually pretty impressive for 3 days.  I think the sensitivity settings are messed up - its either way too fast or way too slow somehow.  Nice work!

I have an embedded browser-playable version now.  Thanks for the heads up!

Currently won't run :(

Simple and fun.  Nice work for a short game jam like this!

Like the others mentioned, good theme implementation!

Interesting.  I was able to download it without issue - if you have the option, "Download Anyway" should work.

This reminds me of an old flash game on armor games.  Cool!  And super annoying ads, well done.

Nice!  Simple and fun.  Final score:

Wow that's annoying haha.  I found myself just spamming the shoot button whenever ads were playing and I went mostly unpunished for that.  Good job!

Cool idea!  I think its a bit hard to control the player, but the otherwise the movement is fun.  I'd suggest toning down the glow effects too.  Good job!

There's a password requirement on your game.

Thanks!  :)

Decent top-down tactical shooter!  You managed to capture a nice atmosphere despite the time limits.  I think what would help the game is if your flashlight couldn't illuminate over walls.  Also some sound effects for your gun reloading and enemies would add to the intensity.  Good work!

I loved this.  Made me want to pick my guitar up and play.  :)  Great use of the limitation and a unique artstyle to boot. Really impressed by this for only 72 hours!

Thanks for playing!

Thanks! I had fun with the shaders in this one haha (⁠ ⁠´⁠◡⁠‿⁠ゝ⁠◡⁠`⁠)

yeah I am on windows. I will try the web version!

Nice rhythm game!  I got a high score of 1000 before being slaughtered.  Just a heads up, you should put a mention for the violence when you die (its in the rules).  Keep up the good work!

Decent first-person platformer! The movement and sliding mechanics were very smooth and the camera was nice.  I found the music a bit distracting (and it might be copyrighted?) but otherwise well done!

Nice!  Reminiscent of the Marble Blast series but with a twist.  Good work :)

Phenomenal sound design.  I managed to make it to the end - I'm impressed you created such an atmosphere on your first game!  Great work, keep it up!

Actually really fun!  It's a nice variant on the CoD-Zombies formula.  I think I killed 67 enemies before dying.  The glow/light shaders are nice as well.

Hey I think your game has a bug?  I can't drag on the colors on the tutorial screen where it tells me to!

Simple but engaging, and nice low-poly art style.  Keep it up!  :)

Thanks for playing :D

Thank you!

Very nice artwork, and a creative way to implement the alien language!  Great work for 72 hours, keep it up!

Lovely art, can tell a lot of love went into it.  The platforming felt wonky (especially on diagonal ground) but the gun mechanics were very inventive.  Great job!

I must say, you made running around and spamming spells quite satisfying!  Nice idea, keep up the good work.  :)

A nice platformer!  I especially liked the music in this.  I think the character controls a little too 'slidey' if that makes any sense.  Keep it up!

LOVE the art style and the gameplay was super content-rich for only 72 hours!  The fluid-switching mechanic is interesting and offers nice versatility in puzzle design.  Great work!

Amazing game, I loved this.  Appreciate your attention to detail, like the great checkpoint placements and the camera smoothing.  The art is beautiful and the story was too, my only gripe is that I couldn't wait around to read some of the texts because of the spawning enemies.

I also think some sound effects and music would add a lot.  Overall though this submission stands out, I can tell you put a lot of care into this.  5 stars!

Your concept and use of the limitation is great!  The artwork is stunning too.  I may be too dumb to translate the puzzles though, I tried for some time but couldn't figure out the first level haha.

I had a lot of fun swinging around the caves!  Also your use of the limitation is great haha.