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zenotonic

103
Posts
8
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A member registered Jul 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much!  I'm glad you enjoyed it.

Thank you!

Thanks for playing!

Nice work.  Classic arcade style.

I love this concept, always a sucker for cool puzzle mechanics.  Great work on this.

Pretty fun, I like how fast the car is, makes approaching obstacles take a good reaction time.

Nice concept!  I love puzzle games, would absolutely play a fleshed out version of this with harder puzzles.

Awesome, haha.  Yeah coins are not well-optimized in this.  Should have batch-rendered them.  Honestly they probably don't even need to take manual collection but it gave me some extra mechanics to play with attachment wise.

Thanks for playing!

I like your subtly bitcrushed images, gave the game a nice creepy analogue horror feel.  Like the others, I was pretty lost at how to make the right choice of direction.

Your premise fits this theme well, great work.

Fun little text adventure, I had the same thought when I saw the theme for this one! I love this meta-narrative stuff, reminds me a bit of The Stanley Parable.  Good work.

Your game design is awesome.  Was pretty satisfying to kill the bats and then fling myself carefree destroying the walls.  Great work.

Nice work on the 3d assets here!  I think it just needs bit of spicing up with an extra mechanic, perhaps like a spiky fruit that you DON'T want to catch.

Now THIS is insane for 4 hours of dev time.  I think your implementation of these little roguelike elements is excellent.  Would be nice to have a little indicator on your box that reminds you with direction (horizontally) you're currently moving in.   Actually, when you hover a dice, you could get a "ghost" indicator that tells you where you'll end up if you use that die.

Getting a bunch of chests can quickly allow you to go infinite, but I am seriously impressed with this.

Simple but effective tile-based puzzle.  Pretty hard given how indistinct all the tiles are, well done!

Love a good puzzle game.  It was easy to do them first-try, but given the time constraints not a bad implementation.

Nice that you could implement a random generation mechanic in such a low amount of time.  I did have one level generate with the finish area like two blocks away from the start, so perhaps a minimum map size parameter would help with that.

Great work.

Love the visual style, and the soundtrack is also bangin.  I the cars need to slowly speed up over time to make it more challenging.  Nice work!

Nice job, especially on the assets! I found myself a bit confused on what I could do to avoid puking, but I did manage to win once somehow, aha.

Nice job!  It was quite easy to get a high score, I think having 5 "lives" probably wasn't necessary.  It might be more tense without them.  Great work again.

Appreciate your kind words, thanks for playing!

Thank you for your nice comments!

Thanks for playing, sorry it crashed for you!  Did you play the browser or the Windows version?

Thanks for playing!

Thanks for playing!  Agreed, wish I would have had time to implement some QoL features.

Yep, agreed.  Thank you!

Agreed.  Thanks for playing.

Thank you!

Fantastic little game given the time constraints.  Really fun to play at the higher speeds, well done!

Agreed on detection being a bit finicky, but I like this concept.  Nice work.

Pretty impressive construction for under 3 hours!  I liked the idea, although I did think some of the doors were basically just guessing and then remembering if that choice was wrong next time.

Awesome!  Haha I probably could have added a max coins/despawning rule but limited time and all.

Fun experience.  The movement was a little too floaty to control comfortably but the art direction and game idea is really cool!

Interesting!  I think there needed to be some more traps/ads in the castle.  Also I found it funny that clicking on an ad just instantly makes you lose.

Made it to the boss, keep working on it!  I actually enjoyed this despite how short it was.  :)

Cool graphics, its actually pretty impressive for 3 days.  I think the sensitivity settings are messed up - its either way too fast or way too slow somehow.  Nice work!

I have an embedded browser-playable version now.  Thanks for the heads up!

Currently won't run :(

Simple and fun.  Nice work for a short game jam like this!

Like the others mentioned, good theme implementation!

Interesting.  I was able to download it without issue - if you have the option, "Download Anyway" should work.