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(+1)

Now THIS is insane for 4 hours of dev time.  I think your implementation of these little roguelike elements is excellent.  Would be nice to have a little indicator on your box that reminds you with direction (horizontally) you're currently moving in.   Actually, when you hover a dice, you could get a "ghost" indicator that tells you where you'll end up if you use that die.

Getting a bunch of chests can quickly allow you to go infinite, but I am seriously impressed with this.

(+1)

Hi, thanks a lot for playing!
Those are great suggestions to improve readability.
A hover “ghost” indicator is a really good idea.
And yes, with enough upgrades and extra dice, it’s possible to outrun the collapsing board. Balancing that without making the early game too punishing was tricky.
Thanks for the feedback!