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Zbakvinster

28
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1
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A member registered Aug 11, 2019 · View creator page →

Creator of

Recent community posts

Good idea :) I hope you will continue on this game ^^
But some maps are too much big. There are too much blank space. Try to reduce that blank space :)

Woah... makes me a bit dizzy :D
Good idea to reverse controls, but maybe letting S to move forward, instead of removing option to move forward, would be better choice - better than move sideway all the time.

I don't get what is point of this game? All I could do was running around and turning on/off some kind of cat statues.

Graphics is awesome, but I didn't find what's point of this game :/

Missing some recoil animations :/ but even so, good game :)
Maybe try to make ghosts slower, so you can try run away from them?

It's a really good minigame/prototype :D I had so much fun. Try to work on it futher :) I see a potential in it.
Maybe if you complete it (chickens can defeat you, chickens can maybe damage you too?) and add some levels and special enemies (huge angry chicken from KFC? :D) then it would be a valid game ready to release :)

Really good game :) Graphics is the best part - especially the thing that all object are hanging on rope :D love that idea.

Btw, would recommend to flash the shield lighter / more intense than darker / less intense. When you flash shield on lower intensity, it feels like the shield is getting weaker. If you wanna tell player "there is shield, there is no point to attack at this object", it's better to flash that shield stronger, to let player know "this shield is really strong" :)

This game is epic :) In every aspect. But in the end, I didn't find any relation to theme :/
But still, keep it goin, make this game grow into something epic :)

At first moment I was thrilled, but then I found out how big the map is and how much time takes to get to the "yellow point" which is most probably just a food. This game lacks huge balancing and polishing. The map is huge and there is absolute no reward for going through whole map (for yellow dots).
But still ... it's a good game, good idea. Try to polish it, balance it, give it better "reward system" and it will be glorious :)

Very interesting prototype. I hope you will continue with it. :) If the assets are truly yours, you truely have potential :) keep on it.

Really enjoyable game. I'm satisfied with every aspect of the game. Will you try to port it to VR? :P

This game looks good. It has good idea and potential. I liked the mechanics of the game - throwing swords, teleportation, katana with thunder etc. But this game deserve a bit of balance and polishing - eg. I didn't find an opportunity to use katana skill. Also, I didn't find any relation to theme :/

In the end, I liked this game and I hope we will see some further work on it :)

Just played and kinda enjoyed it :)
I like flying in space, piloting spaceship and fighting others. The way you manage it is good.

But maybe try adding some settings option, where player can choose to reverse some rotations and manage some sensitivities. Or maybe try to add more control on mouse input :)
Also, I didn't find any relation to theme :/

Nice game, nostalgia hit me hard. Periodical random spell change felt interesting. But I couldn't find out what is spell channeling for.

It has potential :) but manageability discouraged me :/
When you click on ball (trying to click on line), line is not broken.
Also tutorial could be shorter :) Simple information points would do the work.

Poor little panda in chaotic hell :D

It's good mini game, I had fun :)
Good in every aspect - graphics, sound, gameplay, theme.

I would suggest ensure every coin have possibility to be taken all the time, or at least until very late game. Sometimes meteors destroy place all around coin, so it's unreachable.

We are happy for your feedback. We are happy for your feedback. We surely will incorporate your suggestions when will be reworking final boss :)

Look, mom, I'm little chaos mage! ^^

Lovely game :D

Hints, in case you would like to continue on development this game :)
- Sometimes, if enemy is too close, I miss him, because projectile point is already behind that enemy and projectile flies away.
- Ingame music seems to not loop, so after a specific time, there is silent :/
- The game could do have more levels - every level would be more difficult, but would give more XP :)

Trash

Reminds me web games from my childhood :3 But kinda difficult to control :/

Enjoyed your game. Graphics is awesome. But maybe it could be a little more dynamic, so it would keep me in longer.

Btw, attack could be automatic when player have to hold it for the whole time.

Tutorial took me at least 20 attempts... I dunno, I would like to learn how to play game flawlessly, then you can massacre me ... Yeah ... I'm frustrated now ... :D

Graphics and audio of game are good, but I didn't find any "Chaos" theme in the game :/ Maybe because I didn't get through 1. level (after tutorial).

This game have potential - the graphics, sound.

But could it be a bit faster? Faster shooting would fix it all. With this slow fire rate it takes the hell lot of time to get to another level - to see more of the game. This way the game feels be all the same.

Good chaotic shot game. One doesn't know, what happens next. You got topic well.

Good game, I enjoyed it. Faster music in escalated situations is good idea. But in later phases I found out following:
- The game goes nowhere :/ Try adding animals/events one by one? At the beginning only cows, later add cats, chickens etc.
- There is a chance that a big number of cows runs out of hay. If the number is big enough, player will automatically lose.
- Sometimes, player is far enough, that he won't hear cows don't have food.

5 stars for audio then :D But I found out I can't be hurt? :/

I really enjoyed this game. The game mechanics and SFX are well combined. But in the end, the game felt repetetive :/ Missing some music, that would keep me catched so I wouldn't realize it's repetetive :)

Btw, cool intro :D Pulled me into atmosphere very well :)

I would like to begin with something positive, and there is a lot of positive things, but by all the gods... my finger hurts so much. I would recommend to add auto attack.

Beside my finger, I enjoyed this game. The learning curve is brilliant. Graphics, sounds and effects are awesome. The theme? Wait for a few seconds and you will see that chaos :D

But still, I miss some huge VFX and SFX when player dies :/