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zazak

12
Posts
A member registered Apr 09, 2022

Creator of

Recent community posts

The first it take me 3 min to figure out how to close the note on the greenhouse :( (double esc because it is in browser). 😅

Annnnd it take me more than 10 minutes to figure out how to sell plants.It may be better if you don't have to clean the stall. When I played, I was thinking that I cleaned it entirely but one plank remain and so I search elsewhere to sell produce  :(

It can be long and repetitive to harvest allll the plants sooo you may give to the player a tool to harvest an entire field... or not if you really want the player to relax and harvest bit by bit (I wasn't in the mood)

The little bubbles of advice/feedback were great!

And it is veryyyy long to sell all crops so a way to sell all at once could be cool.

Do you have a reason to hide the key? So the player hasn't access to the book unless he find the key :(

But it was a great and relaxing experience!

Cool!

I take me long time to figure out if sun is a good or a bad thing. And how it influence sytropy.

You may force the player to not just use water to give syntropy. At the end I juste give use water to finish the game because I don't know how plants give syntropy.

It could be cool to know how syntropy is influenced by plants.

It was very fun!

We got a lot problems with some characters don't showing when exporting the game 😭

Does the problem is about some character not showing, some character replaced by a rectangle or entire text not showing?

Thanks for the feedback!

We talked a lot about how we tell the the player how game mechanics work (it was a bit of a conflict 😅). But at the end it works pretty well!

thanks for the comment 👍

Thanks for the feedback!

Thanks (major part of the pixel art is from ecrom, he is the best)

Yes the drawer is too small 😅 buuuut we sadly see this too late.

Thanks for the feedback!

The base gameplay is here and smooth but isn't really related to the themes :(
 "Seasons" are visible but aren't present in the gameplay.

The "generative farming" theme isn't properly followed :(.

 And if seasons (and plant's influence) are featured in the gameplay as said in the tutorial, you should give the player a way to see difference between seasons and give information to the player.

Annnnnd You may say to the player the difference between plants.

It's hard to understand which plants like which. And most important: feedback when a plant can be harvested!

I can't rate graphics and audio (they aren't yours) but the animations feel good.

Very goo!
Like it a lot.
Agroforestry fits very well to the theme!

Unfortunately, season aren't very present in the gameplay. :(

Love the cabbage sprite !

And gameplay is fun!
👍👍

For me you haven't exactly understood the "regenerative farming" theme, you just followed a "farm" theme. Maybe the futuristic theme doesn't work well with "regenerative". And this theme is not present in the gameplay.

For the season theme, the speed of time is too slow to see its impact. It too sloooowww!!!

For a more immediate fun you may give the player some seeds at the start!

But with a better speed and a better balanced experience it could be fun.

but grass make last levels easy

cool

11:16   👍