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A jam submission

SyntropyView game page

Regenerative farming simulator
Submitted by RafaelAcheSales — 3 hours, 46 minutes before the deadline
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Syntropy's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.0713.071
Most likely to make an impact#42.9292.929
Best use of the theme#43.3573.357
Overall#73.0573.057
Audio#93.0003.000
Graphics#142.9292.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Rafa's team

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Comments

Submitted

Nice game! Solid gameplay loop and easy enough to get the basic grasp of. I think it could have used some better in game instructions though. There was lots to do but I didn't really feel like my decisions had much meaning so felt oddly spammy.  Got to the end without really understanding the challenge. Pretty cool concept with the height layers, though I do think the perspective choice wasn't the best for it.

Submitted

This was an interesting concept and I think you did a really strong job of creating a core game loop. Future updates could perhaps include balance tuning and introduction of obstacles - the game feels pretty easy to beat and I don't feel like my choices were that important to victory, so changes like tweaking spawn/growth rates or introduction of tension (birds steal seeds, plants die from not being watered, etc) could help make the game feel more tricky and engaging. Overall, I think this was great and I'm impressed at how much you achieved in the short time!

Notes taken during my playthrough:

font is hard to read

birds are cute

sound is nice

what is this thing in the middle of the screen? a sprinkler?

plants appear to be generating on their own

i clicked a tile and put down a plant, can't seem to put down any others. it's grown bigger. now it's mud?

nice detail in tooltip. what is syntropy?

bottom right, white square saying empty, what's that? edit: shows seeds

are these glowing dots seeds? How do I get them?

commands in game would be helpful, have to have second window up

commands have a nice range, I like that I don't have to be right next to the tiles. Why even have a character though? Feels like I could just scroll the map and play, would be less work that navigating a character

scythe animation is cute

1234 is confusing. What are the crop layers it's showing? What does that mean? When I click 4 it has multiple images stacked together. Are these crops I've planted or potential crops I can plant? Edit: walking around it shows some 3d depth, which looks pretty cool. The art here is very interesting, I think a bit of tweaking would help make it easier to read when not moving.

i like seeds being automatically picked up. Nice noise. Is there a limit to what I can carry? Stopped picking them up. some are still being picked up. what triggers them spawning? Weird to see them in fenced area outside of gameplay.

do I need to water? Seems like plants are growing fine without it.

watered image is too green, looks like a plant. composted image is also too green - these two are hard to tell apart and it took me a while to realize they were even being added to the tile.

can repeatedly water/compost the same crop

what are the brown and tan square shapes?

oh, seems seasons changed. I hit abundance without realizing it. Would be nice to have some updates/animation/popup/etc to convey season change. I think I won? Edit: Congratulations popped up after playing around a bit more. Cute screen, fun sound of river returning.

Submitted
  • nice use of regenerate theme! didn't get much from the "seasons" tho
  • the game could have some info on the plants and how they benefit it other as well as some tutorial on what to do
  • music didn't feel like a fit to the graphics/game
  • I like how you added some plantas latinas :)
  • could have info on keys on the game itself, its a lot of buttons and as game opens on a new window it misses the control references
Submitted(+1)

Really great use of the theme!

Submitted (1 edit) (+1)

Very nice. You used the theme well, and it's a decent game AND you have an ending so congrats on keeping it withing your scope for the jam time.

No real complaints other than it's a bit odd you can do most things anywhere on the screen except for collecting water you have to go right to the water source which i imagine was supposed to work one way or the other and got missed.

As others have said, using height in a 2d game is pretty cool, might work a bit more obviously in 2.5D but then you'd change the look somewhat.

I think how good this is makes the things that aren't there stand out... I feel like under the simplicity of this there's probably a marketable game if you wanted to spend a chunk of time on it.

Submitted(+1)

Cool!

I take me long time to figure out if sun is a good or a bad thing. And how it influence sytropy.

You may force the player to not just use water to give syntropy. At the end I juste give use water to finish the game because I don't know how plants give syntropy.

It could be cool to know how syntropy is influenced by plants.

It was very fun!

Submitted(+1)

cute arts and nice music like the simple gameplay tnx

Submitted

Nice game. I like the "parallax" effect of the taller trees, i thought that was a very nice detail. The audio really fit the relacing feel of the game. Very enjoyable.

Submitted

From a "wasteland" to a green palace, interesting!