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(+1)

The base gameplay is here and smooth but isn't really related to the themes :(
 "Seasons" are visible but aren't present in the gameplay.

The "generative farming" theme isn't properly followed :(.

 And if seasons (and plant's influence) are featured in the gameplay as said in the tutorial, you should give the player a way to see difference between seasons and give information to the player.

Annnnnd You may say to the player the difference between plants.

It's hard to understand which plants like which. And most important: feedback when a plant can be harvested!

I can't rate graphics and audio (they aren't yours) but the animations feel good.

you are indeed meant to figured out the plants yourself instead of having a lil book telling you everything you need to know, i should have expected that some players are not into something like that, ill make a Notebook people can access to see details of the plants!

For graphics, while yes i did used and asset pack, i also did some modifications myself to to add even more detail for the game, other people i rate who uses assets packs i usually just give 2 stars or 3 if they used it very well

the "generative farming " plays a role in the game in a form of 3 different mechanics, "crop rotation" planting different crops in rows, "companion planting" which already been explain in-game, and "water harvesting" in a form of only having your water supply from a pond you need to take care of 

The seasonal theme actually played a big role on your way to earn money through the year because some plants that usually take a couple months to grow or even more actually can fully grown in  a single month if planted in the right season ( a slight hint with the color of the seed bags )

anyways thx for the feedback and ill hook you up with a new update if you feel like you can give this game another try if i fix most of this issues