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A jam submission

AgroforestryView game page

Agroforestry Farming + Base Defense
Submitted by LaptopCoder11 — 10 minutes, 23 seconds before the deadline
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Agroforestry's itch.io page

Results

CriteriaRankScore*Raw Score
Most likely to make an impact#33.1883.188
Best use of the theme#53.3133.313
Gameplay#63.0003.000
Overall#122.6882.688
Graphics#192.4382.438
Audio#241.5001.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please let us know your team's name
Laptopcoder11

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Comments

Submitted

I really liked this game and I would 100% spend way too much time playing something like this on mobile. It's very addicting and once I figured out the core concept, the gameplay felt very easy - it's the tactics which are hard. Really good job with the design of this! I hope you continue with this and develop it into a full release. Had fun playing!

Here are the notes I took as I played:

would like to have music

i like that there is a tutorial and example image!

ok, this is cool, I have to build windbreaks

are trees all that I can plant?

how does stopping wind work, I'm seeing wind animation go through trees

what are the glowing yellow dots and what does the dinging mean? ding is VERY quiet

how do I get more plants?

I think I picked the plant that was growing, but sell button didn't seem to do anything

oh just noticed the shop button. Gonna buy everything I guess. I liked the detailed information when you've clicked on an item. Would like that same info when clicking on it in inventory.

no failure message when attempting to buy more than you can afford

aha the elephant grass attracts the sparklies. I wonder how big a range this has

ooh the tip bar is nice

oh the dings are when plants are ready

planting anything on the top border kills it

acorn seeds can be planted to...make more acorn seeds... they block wind during this time so could be used as an exploit for free temporary wind blocks since so many are grown by the trees

ok game over, let's try again

why is the wind going through 2 rows of trees?

oh no i clicked and dragged from inventory lol

are the dings bugs? I dunno what the dings mean

coffee beans aren't centered in box

wanting some sort of feedback for when I buy stuff, like a button press down or audio event

oh duh I see the light up box now around the harvestable stuff

coffee image looks to be going blank when it can be harvested

don't like how the defensive purple flower is lighting up, keep harvesting it by mistake

would like a button to sell all harvested items

ok lost again but got the hang of this. Accidentally painting all my trees in a terrible formation didn't help lol, but that could be a concept you use for different game modes with like prelaid maps and different gold amounts or items in the shop. You could remove trees entirely, make them expensive, not sell the axe, tons of different ways you could build challenge levels by just adjusting the base design!

ok round 3

naw i started badly, a restart button would be nice, have to quit game to start over

shop sections (eg seeds) should be in order of cheapest to most

need pause button

i like how i can harvest and keep the selection for left click

purple plants never seem to take wind damage

same types aren't stacking, eg multiple stacks of acorns

can plant harvested stuff, will create new stack when harvested

can sell seeds and stuff like the purple plant - gives extra money if done right before end of round, so you basically can plant these for free

Submitted

It's cool that you used agroforestry as the subject of your game!

Submitted

Cool wee game, good work team.

Submitted (1 edit)

Yeah this was cool, not my kinda game but the graphics were very suitable for the type of game, there's a decent amount of variety in the gameplay.

My main 2 issues were - its not obvious when you can harvest and/or its just finnicky when you right click... and it could do with some instructions even if they're just in the description, i treid right clicking at first and it didnt work, but later it did so i might have just assumed harvesting was automatic and i sucked :D


I do wonder if you could just sell your initial trees and win without planting anything but i dont have that kinda time to sit around :D

Developer (1 edit) (+1)

Thank you for the feedback and for giving it a try!
It's not really the kind of game I play either, but I wanted to try making something different from what I normally make.

- The yellow outline around a tile shows when it is ready to be harvested (With right click),
   could have made that more clear to the user, I will add it to the description for now.
- You can sell your initial trees, but I don't know if you can win by doing that or not.

Submitted

Really like this one! Found it easy to pick up but tough to master. Good design I reckin. :)

Developer

Thank you!

Submitted(+1)

very on theme with a very creative gameplay.

Submitted(+1)

Very goo!
Like it a lot.
Agroforestry fits very well to the theme!

Unfortunately, season aren't very present in the gameplay. :(

Love the cabbage sprite !

And gameplay is fun!
👍👍

Developer

Thank you!
Different Seasons do affect the gameplay it's just not very clear how, 
(eg, the speed/ammount of wind changes based on season, plants grow faster in specific seasons, etc)

In a post-jam version, I might make these seasonal effects more clear to the player through a UI element or something.

Submitted

Liked a lot !

A zoom could make the game less painfull for my eyes, but the idea of forestry helping regenerative farming is awesome !

Developer

Thanks!
A Zoom Function is a good idea, might add that in a post-jam update.