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zatomeisis

75
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1
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A member registered Dec 18, 2021 · View creator page →

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Recent community posts

i love the art style and the frenetic movement of the player, maybe the green is too bright but looks good

Sorry for not replying before. I think when you tried it, it was the first version I uploaded so I could summited it to the game jam before limit time ends

i really like the environment art and movement of the player, good game

i made my game in 320x180, the mobs sprites are 8x8 and scale good in the web of itchio, i set the scale 4 times bigger in the page

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thanks for the feedback, dont worry i just had time enough to make 2 bosses and no UI or upgrades this time

its short, but i love the art and music, maybe making everything smaller to have more space to design the levels would be better and even prettier

its a really interesting game, a lot of potential there

im not referring to the damage from enemies, but to the visual aspect of suddenly starting to receive those bursts of gunfire, like is a lot of light in the screen

the art is so good, the amount of animated details it has is really impressive

yeah, i took inspiration from bobo robot, i love sokpop games

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i love the art and the atmosphere, making the screen on the itchio page bigger or adding the full screen button option would be better

pretty fun, it reminds me of the old Y8 games, maybe the SFX were too loud and the enemies shoot a lot at the start, that could be more progressive, but good game

nice game, i really love the art style

i love the concept and the mechanics

classic, simple, looks amazing, great game

I like the idea but I can't get past the second level xD

thanks for the feedback, yeah i think i make the collision area too small, so if you jump in the boss area you  avoid the trigger

i really love the art in this game and the animations are so fun

amazing gameplay design!

i love the gameplay and the art

nice work with the theme, i love the art

Hi! I use your awesome font in my game, it was very helpful and of course i give the credits in the game.
https://store.steampowered.com/app/3890010/Slime_In_Abysm/

Hi! I use your awesome font in my game, it was very helpful and of course i give the credits in the game.
https://store.steampowered.com/app/3890010/Slime_In_Abysm/

Hi! I use your awesome art in my game, it was very helpful and of course i give the credits in the game.
If you want i can give you a steam key a week after the release day

https://zatomeisis.itch.io/slime-in-abysm

one of the best projects i see in this jam, great job!!

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try making a diagonal and change the shape at the end of  the jump leaving only the top pixel

its easier if you use the arrow keys to move. thanks for the feedback. if yo have problems with the jump in the level 2 and 3 you can try changing the shape in the air

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sorry, i forgot to put a description that makes the objective clear. I'll change that now. the objective is to draw shapes on the grid to complete each level.

Very good game, the mechanics are well-polished, and the movement is very smooth. A few visual tweaks to the aesthetics, and it would be perfect. Great work!

amazing work, very polished and fun

good game, maybe you need to adjust the size of the screen in the itch.io settings

good game, the UI can look better a little smaller

good game, although maybe the fence its a little slow, good job

I released this game a few weeks ago. Now I want to make some general adjustments to launch it on other web platforms, and I was looking for some feedback to see how fun this version currently is.

Good concept for a game. I feel like the play area is a bit small, and maybe you should scale the game screen size in the Itch.io settings. Quite fun and with a lot of potential.

Maybe it should be clarified that we need to play and give feedback on the games during the same time period we upload them. In last week’s Feedback Jam, I waited until the jam time was over, thinking there would be a second phase to test the games, as I’ve seen in other jams on the same topic. Thank you for this opportunity to showcase our games.

thanks fot the feedback, it´s very helpful

I didn’t have time to create a proper objective, and I think the last-minute changes I made to the game broke the collision between the enemies and the bullets from the blocks and the tower you’re supposed to defend. I’ll try to fix it now.

Actually, I didn’t play the tutorial. I jumped straight into the game and got the code by randomly opening the furniture. From there, I didn’t know where to go, so I lost all my lives trying to figure out where I needed to go to win.

Good game! As a tip for game jams, it's much better to upload the project in HTML so people can try your game more easily. You should also scale down the interface to make the text easier to read and the aesthetic assets more visible.