For some reason Windows 11 detects a virus in v3.0.15.2 and refuses to open the zip.
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That's kind, thank you! Looney Landers will probably be published here at some point.
As a Steam alternative, there is a DRM-free build available on Zoom-Platform:
https://www.zoom-platform.com/product/looney-landers
Thanks for the support and happy gaming!
Hi, quick bug report after playing the latest Next build (CSpect/Windows).
If you fire repeatedly with the pistol at a destroyed enemy spawner (nest), the actual sprite moves upwards by a few pixels with each hit, until it leaves the screen.
The same thing happens to a lesser extent with the crowbar, as the sprite stops sliding off after a few hits.
Hope that helps.
Thanks a lot for your kind comment!
This build should run on most arm32 based systems with some kind of Linux OS, as long as you're familiar with manually installing and running files, as the included installer is built for the RetroPie filesystem.
That said, I have no prior experience with Onion OS, so I cannot say for sure.
Wow, what a great project! It was really for cool projects like this that the port was intended for.
I do plan on porting Cash Cow DX over next, this time with native arm32 and arm64 builds, which should run on RetroPie and Batocera as well as most Linux arm based SOCs.
If that works well enough, I'll do the same for Donut Dodo.
Thanks so much for sharing!
If you have Discord, please consider joining the iiRcade community here: https://discord.gg/7Wdq94B4
They can provide assistance in side-loading games.
Hi Glenn,
The guys from iiRcade looked after the button mapping, so I'm afraid I won't be of much help.
I'm not sure if they had some input conversion going on under the hood.
If you have one of those usb encoder/input boards that also accepts keyboard input, you could try mapping it to WASD or the arrow keys, since the APK does support keyboard input.
Hope that helps!
Currently only builds for niche systems or experimental formats are hosted on itch.io, with the mainstream PC builds on Steam. I have been wanting to add a native Linux binary for a while, but have not yet found a way of doing so without players potentially losing their save states on the Steam Deck, since Proton uses different (translated) paths for storing game data.
I have not tested the game with Recalbox or Batocera, but in theory it should run fine since the build itself is made for Raspberry Pi hardware. What was made specifically for Retropie is the installer, so for other operating systems, things like the installation paths and permissions would likely have to be edited/set manually for everything to function as expected.




