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Yunano Creations

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A member registered May 09, 2021 · View creator page →

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(1 edit)

Ah! I was surprised at the beginning I thought the screen/game froze until I click and press buttons

 It was a fun and quick game but it'd be better if you have more time! Also, I love using the bouncing ball and I recommend that you can see the bounce angle too. Just like how you can see the arc angles of other weapons

(1 edit)

We deeply appreciate the praise! If you were to change and make a very good camera movement, how would you like it to be done? Thanks for spotting this bug and it's noted! Again, thanks for playing the game!

(5 edits)

Thank you very much for experiencing this game! My first priority was making and implementing the assets since it'll take a while for the actual gameplay to code. It's supposed to be when you gain a lot or certain number of spirit essence, a new area will open, a tiny change on the scenery, and or updates new dialogue lines for the NPCs. 

I'm glad you loved the visuals I made and Beefy was in charge of the golems.  The player movement is like that to reflect its origins and early stages of being thrown into the world. 

A not-so-secret note; The player is like a sea slug and the world makes it look like they are insignificant, slow and floaty... Until you've gained abilities.

Again, with the lack of time to implement, you'll understand where to go or what to do when you almost cleared the interesting areas you find yourself; and or depending on the interaction you've made

We very much appreciated you have played it longer and were encouraged to do your own stuff! You haven't missed anything as we only made 1 scene so far

Is it fine to make the trailers late but still within the week where the games are judged?