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(5 edits) (+1)

Thank you very much for experiencing this game! My first priority was making and implementing the assets since it'll take a while for the actual gameplay to code. It's supposed to be when you gain a lot or certain number of spirit essence, a new area will open, a tiny change on the scenery, and or updates new dialogue lines for the NPCs. 

I'm glad you loved the visuals I made and Beefy was in charge of the golems.  The player movement is like that to reflect its origins and early stages of being thrown into the world. 

A not-so-secret note; The player is like a sea slug and the world makes it look like they are insignificant, slow and floaty... Until you've gained abilities.

Again, with the lack of time to implement, you'll understand where to go or what to do when you almost cleared the interesting areas you find yourself; and or depending on the interaction you've made

We very much appreciated you have played it longer and were encouraged to do your own stuff! You haven't missed anything as we only made 1 scene so far