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yufpan

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A member registered May 08, 2025 · View creator page →

Creator of

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We plan to make a mobile builds but some issues occured between unity and wwise while building as mobile

Actually, I really like this way of casting spells because it reminds me of a game I really enjoy—ASTLIBRA Revision. I wonder if you guys have referenced this game in designing the spell-casting system.

是美少女 赢!

While playing, I noticed a few areas on the map that seemed like they could be explored, but when I reached them, there wasn’t actually anything there. That left me feeling a bit disappointed. Anyway, I completely agree with the idea that generosity isn't about self-sacrifice, and I really appreciate how the game conveys this theme. Nice job!

P.S. The little mouse’s walking animation seems a bit off — it walk with the same hands and feet (I don't know how to excatly describe this in English, I mean the mouse use left hand and left leg at the same time while walking)

Thanks for playing!

We’re truly sorry! We didn’t thoroughly test the macOS build   :(

Thanks for your comment.

Regarding the portrait mode design: Initially, we planned to build the game as WebGL to allow for quick access on mobile devices. Unfortunately, due to issues with Wwise — the audio tool we used — which doesn't work well with WebGL, we had to temporarily switch to uploading it as a PC version instead.

As for the frustrating mechanics: We were inspired by "Getting Over It," "Jump King," and other so-called "anger games" to create this experience. It might sound strange, but making players feel angery or frustrated is actually part of the design goal. hahhaha

I agree with what you said. We originally intended to make improvements on BOSS, but we just didn't have enough time.

Thanks for playing XD

Exactly   :D

哈哈哈咱们自己测试的时候也会玩到红温的

nice mechanics! nice job! XD

(1 edit)

Hi! Maybe there are some issues when start game, can't actually start.

Thanks for playing! Unfortunately, we didn't have time to incorporate mechanisms like jump counts and completion times into this game to make replay more fun TAT

Thanks for playing our game XD

It's a great work that fits the theme perfectly!


PS: There's a small issue. The first time I defeated the shopkeeper, he killed me at the same time. I died while the post-combat dialogue was still playing. So sad!

Thank you for your appreciation! The game's difficulty made our team rage quite a few times during testing. In fact, in the last hour before the deadline, we reduced the size of the suger glider to lower the difficulty. 

It's such a novel mechanism that I played for a whole hour straight!

Hi! Nice art! BTW, how can I leave the first scene?

Amazing perspective switch! Nice job!

It's a great idea! The first zoom was really impressive!

The art style is very cute and soothing! Nice job!