We plan to make a mobile builds but some issues occured between unity and wwise while building as mobile
yufpan
Creator of
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While playing, I noticed a few areas on the map that seemed like they could be explored, but when I reached them, there wasn’t actually anything there. That left me feeling a bit disappointed. Anyway, I completely agree with the idea that generosity isn't about self-sacrifice, and I really appreciate how the game conveys this theme. Nice job!
P.S. The little mouse’s walking animation seems a bit off — it walk with the same hands and feet (I don't know how to excatly describe this in English, I mean the mouse use left hand and left leg at the same time while walking)
Thanks for your comment.
Regarding the portrait mode design: Initially, we planned to build the game as WebGL to allow for quick access on mobile devices. Unfortunately, due to issues with Wwise — the audio tool we used — which doesn't work well with WebGL, we had to temporarily switch to uploading it as a PC version instead.
As for the frustrating mechanics: We were inspired by "Getting Over It," "Jump King," and other so-called "anger games" to create this experience. It might sound strange, but making players feel angery or frustrated is actually part of the design goal. hahhaha


