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While playing, I noticed a few areas on the map that seemed like they could be explored, but when I reached them, there wasn’t actually anything there. That left me feeling a bit disappointed. Anyway, I completely agree with the idea that generosity isn't about self-sacrifice, and I really appreciate how the game conveys this theme. Nice job!

P.S. The little mouse’s walking animation seems a bit off — it walk with the same hands and feet (I don't know how to excatly describe this in English, I mean the mouse use left hand and left leg at the same time while walking)

Ahhh yeah!! There were definitely dialogue bits to those areas where you could traverse to, but we ran out of time to implement those! It'll be in the full version after the jam! Also forwarded what you said abt the anim to our animator!