Love the idea, well done !
yourykiki
Creator of
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Thanks for your suggestions ! The game is written on Pico8 fantasy console. If it is possible to write a game relatively fast it's because it comes with a lot of constraints, such as limited resolution 128x128px, 16 colors, 4 channels sound and 8192 "bytes" for the code. I already have touch this limit multiple times and I can't figure out how to optimize more to free some bytes.
As an alternative to boost pad, you can gain some speed by driving on the half pipe. ;)
No no, the game is made with Pico8 virtual console. This system has a lot a restriction, 128x128 pixels, 4 audio channels, 16 colours... and 8192 "Tokens" to simulate program memory. One of the challenge when programming on this system is to make a maximum of feature fit in those 8192 tokens. When hitting the limit, the only way to add feature is to optimize the ones that already exists. At a moment optimization also hit a limit and you have the best that pico8 can offer :)
The other way to go further is to port the game on a real platform where there is no such limit, such as unity or anything else. But that is another story
Hello, I'm making music for video game for about two years now. Here is my soundcloud :
https://soundcloud.com/youry-kiki