That would be a great feature to had ! But I'm out of space on pico8 cartridge. If I even manage to win enough space I'll add it !
Recent community posts
Thanks for your suggestions ! The game is written on Pico8 fantasy console. If it is possible to write a game relatively fast it's because it comes with a lot of constraints, such as limited resolution 128x128px, 16 colors, 4 channels sound and 8192 "bytes" for the code. I already have touch this limit multiple times and I can't figure out how to optimize more to free some bytes.
As an alternative to boost pad, you can gain some speed by driving on the half pipe. ;)
pico8 expose LUA so it is very accessible. You have a kind of NES or SNES, with a little studio for sprite,map,sound fix and music. One big advantage is that you focus directly on the game and you don't lose time in details 😃
No no, the game is made with Pico8 virtual console. This system has a lot a restriction, 128x128 pixels, 4 audio channels, 16 colours... and 8192 "Tokens" to simulate program memory. One of the challenge when programming on this system is to make a maximum of feature fit in those 8192 tokens. When hitting the limit, the only way to add feature is to optimize the ones that already exists. At a moment optimization also hit a limit and you have the best that pico8 can offer :)
The other way to go further is to port the game on a real platform where there is no such limit, such as unity or anything else. But that is another story
Ahah, great video ! I confirm that you can not die in this version, the "HP" only affect the boost frequency. The idea of going faster when you are close to 0 HP is cool, I should have think about it !
Thanks a lot, I prepare a new release in the week-end, a bit more difficult, opponents with different behaviour, a kind of "minimap", end race screen more interesting with possibility to see where are the bots. Stay tune !