Thank you for reading ! (^w^) <3
I'm glad you appreciated that detail. (I was plannig more text about it and why, but it probably would have exceded the 1000 words limit (~^^)~ )
Yohsk
Creator of
Recent community posts
Really nice little game,
it still took me 3-4 attempts before understanding what I needed to do (~^w^)~ and 5-8 more before I managed to go to level 4. As you said in another comment, a small tutorial would be great (for example, first time playing I was wondering if I needed to match a complementary color or their color, and I was wondering what I needed to do to win the level)
Anyways, it was pretty fun ! Well done !
Thank you for playing ! I'm glad you had fun (^w^)
The idea of not having friendly collision may be great idea, but it's probably not possible the way I coded the units themselves for this project. (Basically I'm letting the engine manage most things collision related and I don't know if there is an easy way to ignore 'some' objects from collision). Thanks for the idea. I might try to manage the unit on a higher level for my next rts project so it's an useful idea . (^^)
That said, in case of mistakes, I do think there is still the "suppr" button that delete what is selected. It was mostly for debugging but it's always useful to have so I kinda let it in. ( There is not chatbox to confirm deletion tho, because they are hard to do (~"^w^)~)
Thanks again for playing (^w^)
It was nice walking around (~^w^)~ and i do like the art.
That said, I totally understand the godot part. Finding a good way to make dialogue box in game and managing dialogue is probably one of the things I found annoying to do in godot, even with some plugin (like dialogue-manager or dialogic).
Still, thank you for posting your submission ! (^w^)
I'm sorry you couldn't launch it :/
I did just tried on the same Chrome version as your own but I was able to launch it. This error is not unfamiliar, as this is the reason why itch io has an option when posting a game named "SharedArrayBuffer support — (Experimental) "... But the option is enable in my case.
I however did found a message about that bug on the itch io dev forum . It may or not be related to your issue, but I do use Godot 4 as an engine and a lot of people finding my game seems to use the random submission page :
(They seem to advise to open the submission in an other tab with control-click ?) In last resort, you could try the direct embed itch dot io page of the game, but if it's still doesn't work... I don't know. This seems to be more a server/host website problem.
It was nice just going around and collecting things, even if, like you said, I wasn't able to find any working crafting recipe. (~^w^)~
As you said, the procedural generation seems to work pretty well (at least the 3 times I tried), and you did put this prototype out for us to test. I though the sprites for the monster/ingredient/alchemist were pretty neat too.
Thank you for posting it. (And yup, time management is usually a biiig problem for me too (^^") )
I see ! Thank you for playing (~^w^)~ The fog of war was probably the most time consuming thing to code so I'm glad it's working properly ("^w^)
The only way to gather mana right now it's to select the wisps and right click on the "mana nodes" (the weird white an blue things on the ground. Once they are next to them they should be generating mana.
Good Job ! I really liked it.
I really like sci-fi settings and slice of life and you seems to kinda mix them both (~^w^)~ Still, I'm left with way more questions than anwsers concerning HL and X-02. I'm really curious how their relation will evolve with LYNDA in the mix.
I'll (im)patiently wait for next update (^w^) <3
Good rest and good luck with that very long Scene 4 (^^)















