Really good story (~^w^)~ <3
Yohsk
Creator of
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Nice game ! Really good ambiance and use of assets, but really too hard for me ("^w^)
I stopped soon after getting the radar for enemies (~^^)~ ... and it still took me 15 minutes. (o_o) But the dark passage after the two sawblade in the dimlight kinda makes me stop due my low skills at these platformer games (^w^") I also don't know what are the blue jam (sorry gem) and bottle of slimes I got (I guess they are collectible ?)
Anyways ! I don't want to be overly negative, because I think it's a really good game ! (^w^) Good job putting all that together in 48h (^w^) Sorry I didn't make it to the end (~"^^)~
Thank you for making this game !
Nice and entertaining (^w^)
As other said, I kinda had trouble with the cooking pot flying around (especially when I started to lack time) and I spent wayy to much time trying to interact with the rune (I though I had to offer the food to the monolith to get a secret ingredient at first :p )
Thank you for making this game (^^)
Really interesting concept, kinda like turn base splatoon I guess ? (~^w^)~
Good choice of music too for a chill walking/painting game. I mainly walked around the docks then the forest, but mostly only had like 500 tiles in my colours after 15 minutes. I also saw sometimes the pathinding made me teleport through the water ? (^w^)
There is probably more to think to make the concept more interesting (objective and/or competitive wise), but I really like it. (~^w^)~ <3
I'm also really impressed by the large grid and turn based made in godot, I totally struggle a lot to implement that when I try to do that in this engine (^w^")
Anyways, good job, and thank you for making this little game !
Thank you, fellow scribble user ! I was about to play your game too (^w^) ! To be honest I totally had to cut the scope multiple time. The code still has remnants of health bar, ennemies, saving checkpoints, loot and random generation planned... but I'm too slow for making all of that in a week end (~"^w^)~
Anyways ! I'm glad you like it (^w^)
Really good game ! (^w^)
I personally liked the memory aspect of it, even if it might go away if you add a lot of tile variations. But well, once the 10 or so variations memorized I don't think you can lose so I just rolled back on forth on the spikes to finish the game (^w^)
The most tricky ones were probably the 2 variations with 4 spikes in the middle, as they are almost mirror versions of each other.
I really liked playing it ! Thank you for making this game ! (^w^)<3

Nice concept. I kinda liked controling the submarine (^w^) I only explored 30% of the cave in 20 minutes, but the game seems to let me continue after that (~^^)~
I however did cut/lower the sound after 4-5 minutes because the sonar was kinda repetitive. You probably might want to add some objectives/mechanismes... or having very gorgeous level design and art direction to keep the exploration interesting. But ! As you said, this is just a concept game (~^^)~
Anyways, thank you for making this concept game (^w^)
Really good game ! (^w^) I found the door, I found the mimic... but no key for me ("owo)
I really like the ambiance, the light effect, the movement effect and sounds... Well done ! (o_o) It's a bit too hard for me and sometimes I felt like the ghost were spawning where I just check before... leading me to die a lot ("^w^). Most things I could say were already said by other comments (skipping talking to Bob for example)... so I'll just ask one thing : Is the key emplacement random ? or can I die a lot and finally find it ?
Anyways; Thank you for making this game ! I really liked it ! (^w^)










