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A jam submission

In The ShadowsView game page

An almost two weeks of programming a RTS-like game for a Game Jam (Theme Shadow/Alchemy)
Submitted by Yohsk — 3 hours, 55 minutes before the deadline
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In The Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Cleverness#7553.0003.000
Artistic Style#9703.0003.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I'm a huge RTS fan, so lucky you I got to judge your game :) The big issue I had was that I couldn't see the resource (at first). I saw which tile my SVCs were on, but I didn't know if I was making them mine or what. Eventually my resources went up, but I don't know how. After the second play through I saw the mana number go up, realizing that the FPS counter and tile info distracted me. Some of this confusion could have been fixed with audio cues. Great idea for the game, great job getting what you had playable submitted before the deadline. Can't wait to see what you got next!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Real Time Strategy prototype, wizard against shadow. Destroy the shadow spawner to win. It mainly use mouse (to move units) and keyboard (to move camera)

Extra Notes
Overscaled it a bit so a lot of functionality and UI info is missing, but the prototype is working, wich is a something.

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Comments

Submitted (1 edit) (+1)

Ambitious for sure! What you've implemented is impressive for two weeks, but I think it's still gotta cook. I like the wave/RTS idea too. 

Developer(+1)

Thank you ! (^^)

There is indeed still a lot of things to complete ! (And a lot of things missing from the initial plan).  Tower defense and rts are probably the two types of games I played the most, so I'm glad I tried to do a bit of both together here.

Submitted(+1)

Thanks for playing my game! 

I had fun playing your RTS game. I ended up hindering myself by building things too close to each other which in turn ended up congesting the spawning units since they all have collision with each other. I wonder if it would make the game run smoother if the units only had collision with the buildings and enemies.

Regardless, I like RTS games and had fun. Thanks for your submission. :)

Developer(+1)

Thank you for playing ! I'm glad you had fun (^w^)

The idea of not having friendly collision may be great idea, but it's probably not possible the way I coded the units themselves for this project. (Basically I'm letting the engine manage most things collision related and I don't know if there is an easy way to ignore 'some' objects from collision). Thanks for the idea. I might try to manage the unit on a higher level for my next rts project so it's an useful idea . (^^)

That said, in case of mistakes, I do think there is still the "suppr" button that delete what is selected. It was mostly for debugging but it's always useful to have so I kinda let it in. ( There is not chatbox to confirm deletion tho, because they are hard to do (~"^w^)~)

Thanks again for playing (^w^)

Submitted(+1)

I roamed around the map a bit, finding stuff. The control is smooth and fog of war works great.

And yet I still don't know how to gain more mana...

Developer

I see ! Thank you for playing (~^w^)~ The fog of war was probably the most time consuming thing to code so I'm glad it's working properly ("^w^)

The only way to gather mana right now it's to select the wisps and right click on the "mana nodes" (the weird white an blue things on the ground. Once they are next to them they should be generating mana.