Ambitious for sure! What you've implemented is impressive for two weeks, but I think it's still gotta cook. I like the wave/RTS idea too.
Play game
In The Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I'm a huge RTS fan, so lucky you I got to judge your game :) The big issue I had was that I couldn't see the resource (at first). I saw which tile my SVCs were on, but I didn't know if I was making them mine or what. Eventually my resources went up, but I don't know how. After the second play through I saw the mana number go up, realizing that the FPS counter and tile info distracted me. Some of this confusion could have been fixed with audio cues. Great idea for the game, great job getting what you had playable submitted before the deadline. Can't wait to see what you got next!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Real Time Strategy prototype, wizard against shadow. Destroy the shadow spawner to win. It mainly use mouse (to move units) and keyboard (to move camera)
Extra Notes
Overscaled it a bit so a lot of functionality and UI info is missing, but the prototype is working, wich is a something.
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