I think the nicest way to make this able to host full computers is a "reset pulse caster": a new kind of orthogonal domino that resets the state of everything directly in front of it, either instantly or by layering a 3-state CA over top of the dominoes that can support little 2-cell head-tail gliders to pass over and reset swaths of dominoes.
yergicol
Creator of
Recent community posts
Three wall-ride focused maps:
Fly on the Wall | 13.923s | v3VAGxWeA5N3AhO0KDkrCjN2A4pdTSmjECCEEFthSPH6ZwUDN3TBBgscFwbryibspBC4sY9GIY4Nfdf3LFsW8E9z5AzpsVWpee8ceAzpnlmgGheVRHMZbdrvbpRoJIdt2I7EjWsIfouroTLp3WKGKioRL1GwxAOcUP51TeenSoeSoeSwbIRDJa4yo9Qd0jO6RHRbJaLaNQvgeE6hlSpvpL38G6RLbZHTfe4wNp3huBVT9qRrCtK6hTrEtS6rTrAtCmFn2V000eiv9LfM2wM7Geo5ffsecZO3fvAREodB |
Red Wing | 33.844s | v3LASVGZgcVaudG4pdXUm0TbEEEFezNGSPjNOhVJuABpcJnBpcOKX5vglAjBML2YCQCCQk5UkiUePGxSN1r7HjwHG9V1r26xT1ziWoevqhenoHCyeLv8naqPQbUFW3j08NA4JTZjs9eo9nz29pN8KR7nNbS118r5eof6YqwMo6OgFseoIPNmi5N8X8dvOVjA6gqWGdsoDBKJdkoRiOuJVI1ClRhqSiOQ0QR7DElvoiLqcjqeiqHR13ENoZcfAqmh5moDENU0eFNQ0eEdCQXRdEVKqg0pS9UlxZAzLfeWclS9NqjoUujlvxN9lq3kmUS9c5bsq8EVlzbSpMmK6imeNv8lofU0lNV7J1ekaiuS01im6EovPS6XiebR76v7xfbnBf3j34KBGdPSX5zRgdvLppeTYgn6SSn5v3D8fURSj86XT3C8JjePLGvTT0EeSNNn4dKNXRSD8qCeroSSH6dPtfpLpb86bRMHrP38s9u8OIpF50QKF3SKOjCfivFTlVtvub70KmSXfWMVW2sjudrsN22tbLdgNzZY7HzZesWu2m9scmOi3C9NXplUCZF8D7pr8APRh3RLypPRblrz9eTT9uJpwO57xs3ZPa3W9Kgo9gZtB |
Sculpture Crawl | 43.466s | v3UATNWdsBHd1JXZgMkchdHb4pdXVmscTDEEGulGbJZbdizwLBF34KVxR4hgi9twWwxxWyxyx2UcFKqircBeECOhYmp7ZeZXcIlfJNf7uH1b5ekMR8fr9BefRazvhcHffmLtPSfcmneQoHD9EonC9MonD9CoXC9KoXDdE0bgeWo3B9eQfA0xQfI0YoTgmAd6hv7qdN527i0UoZQNQtQnJyl7aC5q5QtQNKl7k2zF5v7ace0Ko1QLVKrM9uAZ6yGwpDSeSWtSeesrWPNQjIGjSW4MdbRXkWA1ZkZ7f4vzmtRqDahRDOk6gWCF9SJ6KRXJ6KRXfS7Go1Qrg2rbvtfkebLvUtNQ91u3d7asuXnoPLpuZ3XkarbepqKnVdj0MoJQnAN2oeou0j6SFVjKqQVHe0oFnLX3ie5WNx6PiUD0MopQnpUw2Fmvy1sZkWCFr7FpcTgscjbI3yhYh1LcB9RXYnGz1DJXPka3QqnVorCdVorCdForAdForAdfmfXnmdOWz0594WuRc2JTsqcBTOWHsft2vlqw0MehztxJuYOrP1kSmL6niv77p43oxP8FYZus7K9sTmqdRxK4V01G8zA8991bbWajkbQaKLOVEobKXz0MXv9uMtCHIJRik2o4bhj6EJtbJ8uFHShTzSUwf6wf6w2OziRpdG5jS7Mi0ebAi0ebFibKeDdCKLlTjRKmJNPEnW3yE8Wmq3SObLzyftO3GsISrgWDtxofK9fOFreeZ95c6HeVtLoefbr3eUoPrmuwa6CrpL8naXQf89aUI23SjVVankPzWkiep6dSutW5LYTWBbyKYT2fB4XCzpa |
I'm pretty sure this doesn't have a shortcut, but it feels like it should. "Trefoil": (Edit: dammit)
v3KAUJXZm9WasB4pdTPmjECFDDDVOhtCohe0BFfUTHN0RBcLAenhTxP3bWCKyYGKiH98mcmBDgvyVgadALFnCOPefqzo0BDynEnRp3nHYuyMVZYfSbFPJYbRUfNth0aOtqTeb6o7N3o9qOwcMiN8iUOfMNncldUT7VYnZX98n6BVrib8iip9B7eJ1Ffzeeb7E7egbyMWrlBhfznFPCl7er4Qcf61fw37ppehuuWIeA
Have a three pack of jump maps.
The Barrel Jump | v3UAUhWZgIUYyJXZsBiS11Gc4pdPNHdDADCCEAFtqzhzQHkuS4cbUPhiof48lcBITBSfansSJ5fCskAcw06qxVTRvUxaf8Pt2kMBXR4tHpp1q6zvvsoO44GcpausJ |
The 8.25 Jump | v3SAUhWZggjLyUDIKVXbwB4pdNLvdCACDEEF9aQrAxGQNGFbF7pka2fIeFxRC7er5A3thKefSroViJcFvA5cUI1Dn5IBrMAvy1WpHeUKHgbtcWpe5lcn5R4Qu1sv4Nzzwu8Hweq6hE |
The Stupid and Wrong Jump | v3iAUhWZgMFd1BXakBSYuRGIXJ3budGIKVXbwB4p9YlBGZAEoBokKgEffffveM4DMeZnBGeHg8BA4uOOYO |
Tiny Kacky Collection:
- Hard Pivot: v3OAIFmckBCUpZ3b0B4pdTQulDCDCEAchGDvE63meD1ThHC9O1eir4CUHbfRzszQCk9kYk232UffyFxyctuaHkRLPPcyP9ytDm31V5qsMmdjZl8QBoIUC68gMQ6dfvLz5yUzUT4S4i4i4C4C48484c4c4K8CKULUnpOTdneovPNsF1ygM3lJKWZbfmuRjz0oXfth1XnTnfFw98onN
- One Downhill Jump: v3XAP5WZgQ0b35GapxGbgoUdtBH4pdTLHcDAACCDAsIa04O4G5OJbOiRCBe6CtdBGvT6AFIu4QVTNQfdGwkUmpNdIEFS1jrdqzw28TeEFfdRBXfBEA
- Jump Button: v3PAKVXbwBiQ1RHdv5G4p9YlBGZAEoBokehBWgwCowMCWUQsefff6BhZEiMMCWMQsAIdNSIL
Incredibly addicting. stupid. unfair. I had to play it so many times to get my high score 16400, still 600 away from the author score.
Try holding up-left when you start.
I only think it would be better if the game didn't end when you're going fast enough to destroy another car and you run out of gas.
I don't want to strategy hoard, and I'm pretty sure this only comes into play in custom levels: The order the game checks you hit things is not based on distance along the step. Instead, it's checkpoints, then goals, then walls. So in a level like this (or ) you can, in your last step, slam into a wall as long as your step line also hits all remaining checkpoints and the goal.
Edit: Okay so thorn and cobra venom both have shortcuts with this strategy.
There's gotta be some cool speedrun tech around the dead birds that hit a wall before they get to you. I managed to hit another bird and then the first one again, but it's not easy to set up, much less aim. One single time I got it to disconnect while the harpoon was still pulling on me, giving me constant up and slightly right movement. Got to the top quickly but then I just kept floating past. Anyway, 0:36.
Edit: 0:30 0:29 0:23 and I did get saved by a dead bird re-grab, which are surprisingly practical.
Re-grab Tutorial
Normally, you click a bird, the harpoon hits and grabs it, the harpoon retracts, and you collect the dead bird.
Instead you can
- Click bird A, the harpoon hits and grabs it, the harpoon retracts most of the way.
- Click bird B, which is hit, retracted, and collected normally, leaving bird A attached to the harpoon. You now have a pet dead bird A, which teleports to the tip of the harpoon whenever it's in use.
- Sometime later, click bird A again. It will teleport to the tip of your harpoon and pull you for a couple frames before being collected, effectively giving you a boost towards the last place your harpoon was used that you can save and use at any time, usually to stall a fall waiting for a bird to come into range.
I regrab the third bird from the bottom to air stall on the right and wait for the sixth bird that comes in from the left side. To position it right I briefly aim at bird 5 before it goes behind the wall. These are birds 4, 6, and 7 and the dead bird gets used near where bird 4 is.
8/10. At this point you should try to use every square.
I struggled with that one, the 3:1 scale is weird. Mine is slightly less monstrous but still nowhere near hitting the best cycles or cost.
{"levelName":"FractalCarpet","solution":{"objectSize":7,"objectData":[1,7,0,6,0,1,0,0,7,0,1,0,3,-3,11,2,0,3,0,1,0,11,6,0,3,0,0,0,11,10,0,3,0,2,0,11,11,0,3,0,1,0,11,5,0,3,0,1,0,2,7,0,3,0,3,0,5,9,0,3,0,3,2,3,9,0,1,0,2,0,2,6,0,2,0,2,0,5,11,0,3,0,0,2,5,10,0,11,0,0,-3,3,11,0,3,0,1,2,2,11,0,3,0,1,0,11,7,0,2,0,1,-3,9,7,0,5,0,0,-4,4,9,0,1,0,1,2,2,4,0,5,0,0,2,2,8,0,3,0,1,0,4,11,0,3,0,1,2,2,10,0,3,0,2,0,3,10,0,3,0,0,2,3,8,0,4,0,0,-3,0,1,0,1,0,3,0,7,7,0,2,0,3,-4,1,2,0,1,0,0,0,5,7,0,9,0,0,0,3,7,0,2,0,3,0,1,5,0,2,0,0,-4,11,8,0,3,0,3,0,9,0,0,2,0,3,0,10,6,0,2,0,0,0,5,0,0,2,0,3,0,9,4,0,2,0,3,0,1,0,0,2,0,3,0,7,3,0,1,0,0,0,5,2,0,2,0,3,0,2,2,0,1,0,3,0,0,2,0,1,0,3,0,10,2,0,2,0,0,0,8,0,0,2,0,3,0,4,0,0,2,0,3,0,0,0,0,2,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":54,"cost":44}} |
I only just noticed the exhaust/trash ends up being Sierpinski triangles.
"Advanced Trig" in 19/28 steps and $14/$17. | {"levelName":"FractalDoubleTriangle","solution":{"objectSize":7,"objectData":[11,4,0,9,0,0,0,2,9,0,7,0,0,0,2,8,0,7,0,1,0,11,6,0,2,0,2,0,0,9,0,2,0,3,1,0,8,0,2,0,3,1,9,8,0,2,0,3,0,11,10,0,3,0,0,0,1,8,0,2,0,3,0,1,9,0,2,0,3,0,5,9,0,2,0,3,0,5,8,0,2,0,3,0,9,9,0,2,0,3,0,7,9,0,4,0,0,1],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":19,"cost":14}} |
"Chess" in $29/$41 | {"levelName":"Checkers","solution":{"objectSize":7,"objectData":[9,9,0,6,0,2,0,9,11,0,6,1,1,0,11,11,0,2,0,1,0,11,10,0,2,0,1,0,3,10,0,5,0,0,-5,3,8,0,1,0,2,0,0,9,0,2,0,3,0,1,9,0,2,0,3,0,0,8,0,2,0,3,0,1,8,0,2,0,3,0,3,9,0,1,0,0,0,8,9,0,3,0,3,0,11,9,0,2,0,1,0,10,10,0,1,0,3,0,4,9,0,2,0,3,-5,7,9,0,1,0,1,-3,6,9,0,5,0,0,-4,4,8,0,2,0,3,-5,7,6,0,2,0,2,0,7,10,0,2,0,3,-4,6,8,0,3,0,2,-3,2,10,0,3,0,0,0,2,7,0,3,0,2,0,4,10,0,1,0,3,-4,7,8,0,3,0,3,0,7,4,0,5,0,0,-3,9,4,0,2,0,3,0,9,10,0,9,0,0,-4,5,9,0,2,0,3,-5],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":49,"cost":29}} |
"Rainbow" in $12/$15 | {"levelName":"Invalid","solution":{"objectSize":7,"objectData":[7,6,0,2,0,2,3,2,7,0,2,0,0,0,7,4,0,8,0,0,0,1,2,0,3,0,3,0,0,2,0,3,0,0,0,5,4,0,6,0,0,0,2,3,0,3,0,2,0,6,4,0,1,0,1,2,3,2,0,2,0,3,0,0,1,0,3,0,1,0,3,1,0,2,0,1,0,2,2,0,11,0,0,3],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":24,"cost":12}} |
"Void" in $26/$27 | {"levelName":"OffsetTrash","solution":{"objectSize":7,"objectData":[10,5,0,1,0,1,0,9,5,0,2,0,3,0,9,6,0,1,0,0,0,9,7,0,7,0,0,0,7,7,0,2,0,2,0,5,10,0,1,0,2,0,5,9,0,2,0,0,0,4,0,0,4,0,1,-4,6,9,0,1,0,3,0,2,0,0,2,0,1,-4,0,2,0,2,0,2,-5,0,4,0,4,0,2,-5,4,7,0,1,0,3,-3,5,6,0,1,0,0,-2,3,7,0,4,0,3,-3,5,5,0,5,0,0,-9,0,5,0,1,0,2,-9,8,0,0,3,0,1,0,5,3,0,2,0,0,-9,1,7,0,2,0,3,-9,6,0,0,2,0,1,-9,10,0,0,1,0,3,0,9,1,0,3,0,0,0,7,1,0,2,0,1,0,10,1,0,3,0,3,0,9,0,0,8,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":91,"cost":26}} |
"Scale" in $19/$20 | {"levelName":"Size Difference","solution":{"objectSize":7,"objectData":[1,12,0,7,0,0,0,0,12,0,1,0,3,0,14,8,0,8,0,3,0,14,9,0,3,0,0,0,0,13,0,3,0,1,0,1,13,0,3,0,0,0,1,14,0,3,0,3,0,2,14,0,3,0,3,0,2,13,0,3,0,2,0,2,12,0,3,0,2,0,0,11,0,1,0,0,0,15,9,0,3,0,1,0,15,8,0,3,0,1,0,0,10,0,3,0,0,0,0,14,0,3,0,0,0,1,9,0,1,0,1,0,2,9,0,3,0,2,0,2,10,0,3,0,2,0,2,11,0,3,0,2,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":34,"cost":19}} |
"Maze" in 49/53 steps | {"levelName":"Maze","solution":{"objectSize":7,"objectData":[0,5,0,6,0,0,0,23,21,1,3,0,1,0,0,21,1,1,0,3,0,19,3,1,1,0,1,0,20,3,1,3,0,2,0,2,23,1,1,0,0,0,7,2,0,2,0,3,0,4,2,0,1,0,0,0,6,2,0,2,0,3,0,6,3,0,2,0,3,0,7,3,0,2,0,3,0,4,1,0,3,0,1,0,5,1,0,3,0,2,0,5,2,0,3,0,0,0,20,5,1,3,0,2,0,20,4,1,3,0,2,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":49,"cost":16}} |
I can't show you how to do it cheap or fast, but this way is kind of possible to understand:
{"levelName":"Diamond","solution":{"objectSize":7,"objectData":[3,1,0,2,0,2,5,3,0,0,2,0,2,5,2,1,0,2,0,2,5,2,0,0,2,0,2,5,8,9,0,2,0,1,5,8,8,0,2,0,1,5,9,8,0,2,0,1,5,9,9,0,2,0,1,5,4,9,0,2,0,1,5,4,8,0,2,0,1,5,5,8,0,2,0,1,5,5,9,0,2,0,1,5,2,5,0,2,0,2,5,3,5,0,2,0,2,5,3,4,0,2,0,2,5,2,4,0,2,0,2,5,3,8,0,1,0,2,5,3,7,0,1,0,2,5,2,7,0,1,0,2,5,2,8,0,1,0,2,5,5,5,0,6,0,1,0,0,11,0,2,0,1,0,8,11,0,1,0,0,0,5,4,0,1,0,0,1,3,10,0,1,0,0,0,2,11,0,3,0,1,0,4,10,0,1,0,1,0,1,10,0,2,0,1,0,5,10,0,3,0,0,0,5,7,0,2,0,0,0,3,3,0,2,0,3,0,1,5,0,3,0,2,0,0,6,0,1,0,3,0,1,4,0,1,0,2,0,7,8,0,5,0,1,4,9,6,0,2,0,2,4,3,11,0,5,0,2,5,9,7,0,1,0,0,0,8,6,0,1,0,3,0,7,6,0,8,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":167,"cost":40}} |