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(5 edits)

There's gotta be some cool speedrun tech around the dead birds that hit a wall before they get to you. I managed to hit another bird and then the first one again, but it's not easy to set up, much less aim. One single time I got it to disconnect while the harpoon was still pulling on me, giving me constant up and slightly right movement. Got to the top quickly but then I just kept floating past. Anyway, 0:36.

Edit: 0:30 0:29 0:23 and I did get saved by a dead bird re-grab, which are surprisingly practical.

Re-grab Tutorial
Normally, you click a bird, the harpoon hits and grabs it, the harpoon retracts, and you collect the dead bird.
Instead you can

  1. Click bird A, the harpoon hits and grabs it, the harpoon retracts most of the way.
  2. Click bird B, which is hit, retracted, and collected normally, leaving bird A attached to the harpoon. You now have a pet dead bird A, which teleports to the tip of the harpoon whenever it's in use.
  3. Sometime later, click bird A again. It will teleport to the tip of your harpoon and pull you for a couple frames before being collected, effectively giving you a boost towards the last place your harpoon was used that you can save and use at any time, usually to stall a fall waiting for a bird to come into range.

I regrab the third bird from the bottom to air stall on the right and wait for the sixth bird that comes in from the left side. To position it right I briefly aim at bird 5 before it goes behind the wall. These are birds 4, 6, and 7 and the dead bird gets used near where bird 4 is. 

yeah you can use the dead bird when you want
while devlopmetn we could not recreat this bug to fix it

thats better than me i am tester num 2

(+1)

i appreciate that you played the game to the point where you will find a glitch and write the stpes down and giving a name to the tech !