There's gotta be some cool speedrun tech around the dead birds that hit a wall before they get to you. I managed to hit another bird and then the first one again, but it's not easy to set up, much less aim. One single time I got it to disconnect while the harpoon was still pulling on me, giving me constant up and slightly right movement. Got to the top quickly but then I just kept floating past. Anyway, 0:36.
Edit: 0:30 0:29 0:23 and I did get saved by a dead bird re-grab, which are surprisingly practical.
Re-grab Tutorial
Normally, you click a bird, the harpoon hits and grabs it, the harpoon retracts, and you collect the dead bird.
Instead you can
- Click bird A, the harpoon hits and grabs it, the harpoon retracts most of the way.
- Click bird B, which is hit, retracted, and collected normally, leaving bird A attached to the harpoon. You now have a pet dead bird A, which teleports to the tip of the harpoon whenever it's in use.
- Sometime later, click bird A again. It will teleport to the tip of your harpoon and pull you for a couple frames before being collected, effectively giving you a boost towards the last place your harpoon was used that you can save and use at any time, usually to stall a fall waiting for a bird to come into range.
I regrab the third bird from the bottom to air stall on the right and wait for the sixth bird that comes in from the left side. To position it right I briefly aim at bird 5 before it goes behind the wall. These are birds 4, 6, and 7 and the dead bird gets used near where bird 4 is.