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YellowCircleDev

13
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A member registered Dec 04, 2016 · View creator page →

Recent community posts

Tried out the demo, I think I like what you're cooking here. Looking forward to the final version!

True! My first run was kinda too charisma-centered but I've had better luck with a less specialized build. Thanks for the response though!

Like seriously, I cannot understate how unique this game is. I had an hours-long talk with my friend who's majoring in game development about the way the game works, and it is unlike anything they've ever seen.

(Oh, and completely unrelated, but if you could make Charisma a more viable stat to focus in, that would be cool. It'd fit the lore a bit better in my opinion.)

Gotta say, this game is something special. I do think SOME of the features might be better if you could see under the hood a little less (like exact numerical moods in conversations) because it really does feel natural to interact with the characters, but it's held back a little bit by knowing exactly how it works, if that makes sense? I do think the option for numerical values should exist though.

Not sure if I'm getting my point across, but I think in a few places it'd actually be cool to, by default, know less. The core systems of the game are legitimately strong enough to do without that though!

Just finished 0.8's story, and I gotta say, this is one of the best VNs that I've seen in a LONG time. That said, I do think some things need to be clarified. The plan to go against Minato is supposed to require 50k yen and is first brought up VERY early. I assumed you would be able to start it at any time once you met that goal. This isn't true of course, so you should probably at least tell the player that they have to wait for whatever reason to encourage them to actually progress the main story.

Incomprehensible pricing scheme. The 24 dollar version has less than the 12 dollar version????

Keeping the monster stuff unexplained is definitely a good idea. As for the props and stuff like that, I would definitely not mind a more detailed changelog.

God I forgot how good this game is. Take away the adult content and it's still a phenomenal post-apocalyptic life simulator, even if it's a bit laggy at times (but given how much this pushes the RPG Maker engine, that's expected). Keep up the good work! Will be very excited when this is complete.

(2 edits)

I was bored. It was 2:30 AM. I wanted to stay up until 3 AM. I made this.

Hate me if you will.

SUMMARY: BUNDO, name changable), the legendary 'BEST HERO EVER', has found himself sealed away by his arch-enemy in a cave somewhere. You control him as he fights loneliness, HELLBEAST DX, the seductive BOOB WIZARD, and FLY RATs galore. (One of them.)

Yay! The game was great, but what I loved more were the horrible fates Chook and Sosig meet every time despite their over-cartooniness. It's the contrast that really makes this great, in my opinion: cartoons in a horror world. If you're going to make any future games featuring the two (which I would play for sure!) I would love to see more content, just stuff. I don't care what it is, but either more 'routes' or just longer ones.

Anyways, criticism aside, great game! I'd also love to see Dark Sosig appearing if there's a sequel or anything like that.

This game probably is my favorite VN I've played off of itch.io so far. I am having issues with finishing Toffee and Pastille's routes. If you could make a walkthrough at some point, that'd be great, though that's probably in the art collection thing so perhaps my question is invalid. I'll think about popping you those 2 bucks sometime!

Honestly one of my favorite games on this site. The aesthetic and music match perfectly, and it just sort of... feels right.

Though, admittedly I am having issues getting Corvus' and Gervase's good endings, unfortunately. A walkthrough might be nice.