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(+2)

Gotta say, this game is something special. I do think SOME of the features might be better if you could see under the hood a little less (like exact numerical moods in conversations) because it really does feel natural to interact with the characters, but it's held back a little bit by knowing exactly how it works, if that makes sense? I do think the option for numerical values should exist though.

Not sure if I'm getting my point across, but I think in a few places it'd actually be cool to, by default, know less. The core systems of the game are legitimately strong enough to do without that though!

(+2)

Like seriously, I cannot understate how unique this game is. I had an hours-long talk with my friend who's majoring in game development about the way the game works, and it is unlike anything they've ever seen.

(Oh, and completely unrelated, but if you could make Charisma a more viable stat to focus in, that would be cool. It'd fit the lore a bit better in my opinion.)

(+1)

I'm glad you're enjoying the game!

I feel like charisma is right where it is right now. Physical and magical builds are better for combat, while social builds are stronger at building relationships faster, which you can leverage to avoid undesirable confrontations. It also has a few situational combat actions that it's good for, and it helps to pass some checks during the story. Perhaps you should not focus only on charisma.

True! My first run was kinda too charisma-centered but I've had better luck with a less specialized build. Thanks for the response though!