We're almost at the point where I'll finally answer this! Although there have been hints in the previous posts.
Deep Interactivity
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> "Is it possible to clarify this bit of the story (...)"
Yes, it refers to all the Candidates of the current generation who didn't get elected as High Priestess. It's basically one last adventure for the gang.
From the previous generation of Candidates, the ones who are alive are Drishtya, Shrezdill, and the Gaanidan one. Leap dies during the story, the Aiishen Candidates and High Priestess die before the start of the game.
> "In my speculation, as I understand, the previous Gaanidan candidate, for some reason, goes into hiding and secretly teaches Artume, because the way the text is written, it might be suggesting that?"
This is correct. The plan was that the previous Gaanidan Candidate left her responsibilities, became an hermit, and straight-up just let herself get captured by monsters repeatedly, thus learning their various magic abilities, and short years before the start of the game, Artume finds her and becomes her disciple. The protagonist was going to find the previous Gaanidan Candidate at some point during the third adventure, but it was so disconnected from all the other plots of the story that I just forgot about it.
I understand why that point might be unsatisfying for some players. Someone else had expected Claw to fight Scourge at the climax of this arc, but this was never going to happen due to reasons that are probably a bit too meta.
Letting him leave was politically troublesome for anyone. If Pain wins, she would take him out to solidify her position. If he gets taken to the Passion Temple, Drishtya wouldn't want him alive, as she'd understand that his continued breathing would incite rebellion from his supporters, potentially having them call Claw's victory a fabricated story and generally making things more difficult down the line. Some players may have not seen it this way, but Drishtya is fundamentally a politician, and takes plenty of decisions that she herself dislikes through the game, because she understands they're the most pragmatic option.
And in any case, Claw defeating him wouldn't have been climactic for her. In her eyes, Scourge was never the big obstacle she had to overcome, just not the father she wished. It may be wrong of her to see it that way, but that's the only perspective she got to grow up with. Her tribe's conflict was always going to end in a tragedy, even if the good guys won.
Regarding character transformations: If you're at day 28, you mustn't have finished the Gleaming Caverns. If you do all of Mesquelles' content there, you will get the option to invite her to the Passion Temple later, where you can get some transformations that last for a few days, and other transformations that are permanent. The transformations options refer to how NPCs choose to apply those transformations on the player character when it is possible for them, which again, requires Mesquelles to be on the Passion Temple.
Similarly, while you're on the Gleaming Caverns, you will be able to get all the actions the NPCs received because of you selecting that option. If you hadn't selected it, the NPCs would have gotten access to them here as well. Whether you're capable of getting them *after* the Gleaming Caverns, depends on your and the other Candidates' actions during the adventure.
I'll be checking again the setting descriptions you mentioned later today.
"I wanted to ask, is there any plans for a "wait" action, or something that tells you where the other Candidates are?"
No plans for this, you'll have to look for them.
"It also happens when i'm trying to talk them up for a relationship, since there's no "one on one" talks"
Once you've unlocked following interations, you can take one of them to your room, where the other characters won't be able to follow you.
I'm glad you're enjoying the game!
I feel like charisma is right where it is right now. Physical and magical builds are better for combat, while social builds are stronger at building relationships faster, which you can leverage to avoid undesirable confrontations. It also has a few situational combat actions that it's good for, and it helps to pass some checks during the story. Perhaps you should not focus only on charisma.
While it does exist in English ( https://en.wiktionary.org/wiki/dign ) perhaps it's rare enough to justify changing it for worthy.
You have access to all the changelogs in Patreon. These are the changelogs for version 0.3.25:
There are a few factors that influence the multipliers for love and pleasure points from sex scenes. The most important ones being: egalitarian scenes incentivize love; domination scenes incentivize pleasure; scenes with only 2 participants incentivize pleasure; scenes with more than 2 participants incentivize love; characters who get ruined orgasms but no normal orgasms will gravitate towards pleasure rather than love
You're Piku from Discord, right? Thanks again for the bug reports. I'll copypaste here the response to the actions' descriptions for anyone interested:
> The mentioned influence of stats in actions' descriptions refers to the proportion in which each stat influences damage. This means that if the formula for stroke pussy is (agility*1+physique*1)/10 (making it up right now as an example), and the formula for thrust is (physique*1+resilience*1)/5, both are going to mention agility, physique and resilience as contributing x1
(...)
> The descriptions tell you the proportion, not the overall multiplier
> This allows you to make the following reasoning: "I like the effects of this action in relation to the stats it says it's dependent on, so if I want it to be an important part of my build, the most important stats are these, in these proportions"
Depends on the context. If you have a large "target pussy" preference (in sex actions), you receive from lust damage with actions where you're targetting a pussy, such as scissoring, being scissored, performing vaginal penetration and licking pussy. On the other hand, the combat affinities (one of which is "target pussy") have strength, frailty, resistance and weakness, and all of these stats are independent.
Hi HHFan, glad that you're enjoying the game!
"it annoys me how NPCs can do some impossible actions in sex scenes. Like, if they're mounting your dick, they can penetrate you at the same time, and grab your breasts or kiss. And if there others are involved, they can grain frottage you while all this is happening"
Go to Settings, find "Multiple full sex continued actions" and select "Disable". It may not completely solve your issue, but you should find sex scenes to become more realistic.
"Also, random question, are all the trainees always naked?"
They really aren't. For speed of gameplay, it is assumed that removing clothes during combat happens really fast, unlike other games with sex-based combat where removing your opponents' clothes requires turns. The "clothes" section at the character status screen requires to special equipment, pretty much like weapons, that will be used to increased stats and sometimes grant extra abilities, but these objects haven't been introduced yet.
The issue with that is that the sex as dominant conversation option is meant for whenever a character/player wants to be the top. There's the possibility of scenes with shared lead where some characters have their lead disabled (effectively making it a scene with some characters acting as top and others acting as bottom), but I don't remember what the exact requirements to get them to trigger were.