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Jun1015

17
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A member registered Dec 11, 2019 · View creator page →

Creator of

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都来发评论了就不要用"一点拙见“这种说法啦!都自信一点才好沟通!

至于彩虹字这个选项,确实意识到了可读性差的问题,但是也没想好什么措施,因为确实也想强调”魔法“这种设定

字大小的变化确实是一个不错的主意,但是当时gamejam为了赶进度没时间自己写动画效果了,如果只改大小的话会显得生硬(

:| ))

Thanks for playing! 

My design purpose was to create the narrative of questioning the existence of flower and does it matter when you find other interesting things even though there is no flower.

I thought of some other interactions but failed to implement due to the time budget.

Thanks for playing! The ending is a little bit sudden in the sense of no instruction. The objects are only for narratives.  

I love the graphic so much ! www

It took me a while to figure out the goal but after that it's really enjoyable!

Thanks for playing!! I couldn't make any updates because of the gamejam's logistics.

Here's the link to the more polished work *wink*

https://yaoyaoyt.itch.io/finding-blossom-in-autumntmp

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Maybe there just weren't any blooms in the begining? *Wink*

Thanks for playing <3

IT SO POWER!!!!

Love this game!

This is so cute! Going to use it in a gamejam!

Thanks for playing!! Besides the time programming the framework, I spent the rest just focusing on the numbers and the balance to prevent the game loses its challenge too early/ gets too difficult in the end.

Thanks for playing and commenting! <3 We've only figured that out until the game was submitted. This might come from "the designer's gap", which is that what we thought for granted might be the case in the player's mind! 

Thanks for player and your comment <3 ! About the snake body part,  it actually works in the way that if you hit your body, some of the chip will fall off and thus effect's your attribute and points. We should've adressed that feature to insturuction. 

Thanks for playing, plus the advice! It's indeed necessary to have clear instruction for the player to realize "Oh, the score comes from the chip".  And the basic design should not be ingored! 

<3

Thank you! The only art element in this is the arrow. The scope was kinda of overwhelmed at first. After I cut some design, it went just from one extreme to another XD. 

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Thanks for enjoying it! I'm still exploring how to draw assets myself. Next time, I might levea myself more time on the art production <3