My design purpose was to create the narrative of questioning the existence of flower and does it matter when you find other interesting things even though there is no flower.
I thought of some other interactions but failed to implement due to the time budget.
Thanks for playing!! Besides the time programming the framework, I spent the rest just focusing on the numbers and the balance to prevent the game loses its challenge too early/ gets too difficult in the end.
Thanks for playing and commenting! <3 We've only figured that out until the game was submitted. This might come from "the designer's gap", which is that what we thought for granted might be the case in the player's mind!
Thanks for player and your comment <3 ! About the snake body part, it actually works in the way that if you hit your body, some of the chip will fall off and thus effect's your attribute and points. We should've adressed that feature to insturuction.
Thanks for playing, plus the advice! It's indeed necessary to have clear instruction for the player to realize "Oh, the score comes from the chip". And the basic design should not be ingored!
Thank you! The only art element in this is the arrow. The scope was kinda of overwhelmed at first. After I cut some design, it went just from one extreme to another XD.