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DICENAKE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3964 | 2.362 | 3.125 |
Enjoyment | #4055 | 2.079 | 2.750 |
Overall | #4602 | 2.016 | 2.667 |
Presentation | #5463 | 1.606 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We replaced the dot in the snake game with the dice and thus introduced more randomness!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
the idear is very nice. I like the vibe too
<3
Nice concept. I do think the beginning is way to slow, especially as you can't control if you get speed upgrades. It could have been more clear that you lose points if you hit yourself, but the effect of dropping the chips looks nice. Also, don't forget a quit option if you make an executable.
Thanks for playing, plus the advice! It's indeed necessary to have clear instruction for the player to realize "Oh, the score comes from the chip". And the basic design should not be ingored!
Nice idea for the theme. Sadly core mechanics of snake did not work yet, you just can move through your own tail without any problems and even drive off map endlessly. With a bit of work it could be a fun little game.
Thanks for player and your comment <3 ! About the snake body part, it actually works in the way that if you hit your body, some of the chip will fall off and thus effect's your attribute and points. We should've adressed that feature to insturuction.
Quite interesting twist on theme, good job!
Pretty sure it would be better if you chose a better color gamma(gets hard to watch with such gameplay. Also would be great to add some background music(if don't have time or skill, just download some free stuff ;D).
Otherwise, it's very nice idea and not bad realization for 48 hours jam!
Thanks for playing and commenting! <3 We've only figured that out until the game was submitted. This might come from "the designer's gap", which is that what we thought for granted might be the case in the player's mind!